haute, I wish we were on the same server. Jerric would send a whole crate of carrots! You can buy them from the NPC grocer vendors, they are something like 150 gold (!!).
Acadian, I have had the most success with all attribute points into stamina or magicka for my DPS/solo characters. The balance for healer and tank roles is still a mystery to me.
In my 'second generation' group of characters I have put all points into either stamina or magicka depending on their focus, and none of them has ever died (yet). The characters I have had the most trouble getting through some solo quest content with are Jerric and Lil, both of whom have attribute points assigned in health and magicka as well as stamina.
I am still experimenting, but so far in my experience making the character strong in their damage attribute (magicka or stamina) and using enchantments and food/drink to boost what they need at in their current situation has worked best for me. (None of my second gen group has used Jerric's Champion Points yet, because they have not needed them.)
With Jerric I have found that when fighting the huge world bosses with multiple other players (not "Grouped" with them, just whoever shows up to the fight) he has enough health to survive most of the weird boss damage effects when he gets caught in them, but he sometimes can't deal enough damage to get loot from the boss. As far as I can tell you have to deal at least 10% of the damage, otherwise no loot. In those cases other players are doing more damage faster than he does. (This will change to 3% in the next update, which is great news for tanks and healers.) This makes me think that he would be better off with more points into stamina for base damage, then add either more damage with stamina gear or more defense with health gear, depending on the situation.
Under the current leveling system you get attribute points when you level up only through level 50. On some level-ups you get more than one attribute point. I forget exactly which ones, but it brings you to the same total that everyone got by leveling to Veteran 160 under the previous system. So when you are level 50 you are finished "leveling" and you will have all of the attribute points that you will get. (You can still get more skill points through quests, Skyshards, and some Alliance War thing.)
After level 50 you earn Champion Points to spend on various passives in the CP constellations. The CP system is awesome and allows very specific character development. That could be a whole thread unto itself!
