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The Ultimate TES game, What would you like to see Bethesda do? |
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Vital |
Mar 27 2014, 09:25 AM
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Mouth

Joined: 31-December 13
From: My plane of oblivion

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I'm not sure if this is the right place to post this but it's not directly related to Skyrim, Oblivion or any of the older games and is a general discussion about an RPG series (The Elder Scrolls) so it seemed the best fit Just to clarify: This is not a "Which TES game is the best" thread. It is a thread to discuss the various features seen in any of the TES games, whether you liked them or not, how they could've been done better, why they should've left them out, what they should've had instead/as well, etc etc... Ultimately it is a discussion about what would be the ideal Elder Scrolls Game in your opinion and how Bethesda could combine all the failures and successes of the previous games in order to create this. If you're already happy with one game, how could it be made better? (It can't be perfect  ) Feel free to talk about different mods and games other than TES and how these could be implemented into the game as well. To start:I personally would love to see a combination of Morrowind, Oblivion and Skyrim (these being the only TES games I've played in depth) put into one game. The alien environment, number of factions, lack of hand-holding and so on from Morrowind, combined with the brilliant questlines and general feel (I can't explain this one but it just.... is) of Oblivion and the better combat, crafting and mechanical superiority of Skyrim. This is just a brief description of some of the things I would like to see. I could write a 30 page essay on this and if this thread gets response I will put more stuff up. Anyway, what are you guy's thoughts?
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I'll probably disappear for a minimum of 10 minutes after this post..
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Replies
Decrepit |
May 7 2017, 09:03 PM
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Master

Joined: 9-September 15
From: Mid-South USA

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This topic is dangerous for me, as my "ideal" TES title is feasible only on a more advanced form of the Holodeck seen in the old TV series Star Trek: The Next Generation. I'll throw out a few ideas that don't require so elaborate a setup. Even so, at least one is impossible with current PC horsepower, more are impossible or at least impractical on console, and one is might be highly unpopular.
World Size: Daggerfall got it right. If we're talking "ideal", this is a must for me.
World "composition" (for lack of a better term): In Minecraft, the entire world is composed of squares or derivatives thereof. These "building blocks" can, for the most part, be manipulated by the avatar. My ideal TES title needs this too. Only, the basic Minecraft "block" is half the size of the avatar, far too large to realistically represent a great many things. I'd compromise and settle for building blocks the size of grains of sand. I'd make it so the avatar can manipulate these "blocks" only in a realistic limited manner so that, for instance, an avatar can not chop down trees with his or her bare hands. My thought is that an avatar should be able to, say, take shovel to ground and see it response realistically with dirt flying at each dig. A game world the size of Daggerfall, composed of sand-grain size nodules, is the demand I see as impossible for now, even on high-end consumer PCs.
Fast Travel: Here's my unpopular stance. In a game world the size of Daggerfall, I'd abolish the sort of "casual" fast travel seen in Oblivion and implement a more limited system. My thought is that fast travel should be confined to sanctioned teleport authorities, along with clandestine "shady" practitioners available to those who choose a "dark" path. Teleport service comes at a cost, which can be quite steep depending on distance traveled (and the agency one deals with). On the other hand, those required to travel long distances in the execution of official duty can obtain "passes" from an authority allowing free travel to specific task related destinations. (The game might also have other forms of fast transport such as Morrowind’s Silt Striders, but these would travel in real-time at whatever speed is realistic for them, as do Oblivion/Skyrim horses.)
Jobs: My ideal TES entry would sport a wide variety of “meaningful” career professions the avatar could avail him or herself of if they so choose. Road Patrols provided by the Oblivion mod “The Elder Council” are an obvious and fairly simple to implement example, as are its embryonic tax gathering assignments. These need more sophistication, but if properly implemented can provide avatars with lifetime work. Again, this are examples only. There should be a great wealth of professions of all sorts.
Guild Leadership: Of the five TES entries, I prefer Daggerfall’s advancement mechanics and mundane quest assignments, along with Oblivion’s story-line quests. An avatar should not be offered leadership position within a guild unless meaningful responsibility comes with the title. (These would then fall under Jobs.) If leadership is offered, avatars’ should be able to opt out for whatever reason.
I’d like to see more survival/immersive/Sim-like elements added. Heck, Minecraft’s food/health maintenance/recovery mechanic is a cut above what TES provides. (While not ideal, I wouldn’t mind a mod that implements that exact mechanic in Oblivion. Don’t know that I’d install it, but I’d be tempted. Yes, I know similar mods are available. None excite me enough to want them in my load order.)
Better / more realistic Melee Combat: Why not? Kingdom Come: Deliverance looks at if it will prove that this is possible, though it itself isn’t perfect by any means.
I’ve been giving much thought to timescale, but that’s a whole other topic.
I’m losing my train of thought, not that I had much of one to start with. Better call it quits.
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Posts in this topic
Vital The Ultimate TES game Mar 27 2014, 09:25 AM mirocu Great thread idea! Ive been thinking the same... Mar 27 2014, 09:41 AM Grits I like what you said so far, Vital.
My ultimate g... Mar 27 2014, 10:52 AM mirocu Good points there, Grits :goodjob: Mar 27 2014, 11:02 AM Vital Good points indeed, Grits :)
I agree completely ... Mar 27 2014, 11:33 AM mirocu
One small thing that I read is in Arena: You can ... Mar 27 2014, 11:47 AM  Vital
One small thing that I read is in Arena: You can... Mar 27 2014, 12:02 PM Grits Some more thoughts after my first cup of coffee. ... Mar 27 2014, 12:04 PM ghastley Having played a number of games with a LAN co-op m... Mar 27 2014, 12:58 PM McBadgere I've wondered about something like what you ha... Mar 27 2014, 01:54 PM SubRosa Like Grits, I would most like to see consequences ... Mar 27 2014, 06:06 PM Vital SR, you make some great points on the factions.
... Mar 28 2014, 12:23 PM Callidus Thorn While I'd love to see factions improved, I... Mar 29 2014, 07:36 PM Vital Callidus,
I think there needs to be some restric... Mar 30 2014, 11:26 AM Callidus Thorn
Callidus,
I think there needs to be some restri... Mar 30 2014, 04:40 PM Thomas Kaira It's rather unfortunate, but the trend for the... Apr 1 2014, 05:04 PM Alexander Nice thread idea, and some great ideas here!
... Apr 2 2014, 02:09 PM mirocu
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:34 PM Callidus Thorn
I could go on and on there, perhaps it's aski... Apr 2 2014, 02:37 PM  mirocu
It always pisses me off over at Bethsoft when som... Apr 8 2014, 08:07 AM   Vital
[quote name='Callidus Thorn' post='217920' date='... Apr 8 2014, 09:48 AM    mirocu
Maybe you're right, 'rocu. A perfect game... Apr 8 2014, 09:53 AM    Callidus Thorn
However I'd like to see the TES games made to... Apr 8 2014, 10:06 AM     mirocu
I no longer consider myself part of the TES fanba... Apr 8 2014, 10:12 AM Callidus Thorn What I'd really like to see brought back to TE... Apr 8 2014, 10:39 AM Vital I still enjoyed Skyrim, despite many of the change... Apr 8 2014, 11:07 AM Acadian I want reins on horses (like Oblivion didn't h... Apr 8 2014, 12:50 PM Vital
I want reins on horses (like Oblivion didn't ... Apr 8 2014, 01:12 PM Grits Oh, horses! I would also like mounts and anima... Apr 8 2014, 01:15 PM Vital A follower command for Use This Horse would make ... Apr 8 2014, 01:21 PM Jacki Dice The perfect TES game? That isn't Morrowind? :P... Jan 27 2015, 12:59 AM Destri Melarg My ultimate TES game would look something like thi... Jan 29 2015, 12:23 AM gpstr There's one and only one thing that I really w... Apr 2 2015, 01:15 AM Destri Melarg
There's one and only one thing that I really ... Apr 3 2015, 07:33 PM ghastley
There's one and only one thing that I really ... Apr 3 2015, 08:55 PM gpstr Here are two significant facts about Todd Howard:
... Apr 3 2015, 09:29 PM Acadian I play really for the 'sandbox' element. ... Apr 3 2015, 10:27 PM Winter Wolf Yeah, there has certainly been a step backwards wi... Apr 4 2015, 01:34 AM gpstr Skyrim has sold over 20 million copies.
It would... Apr 4 2015, 03:46 AM SubRosa I agree with everything you said gpstr. I even rec... Apr 4 2015, 05:05 AM Renee
I expect that the next TES game will not even ha... Apr 5 2015, 01:48 AM gpstr I agree - indies are the future of gaming, at leas... Apr 4 2015, 05:23 PM Winter Wolf It has been years since I considered ES a role pla... Apr 5 2015, 07:38 AM gpstr
It is the character design at the start of each E... Apr 5 2015, 08:56 PM  Winter Wolf
Well... I have to say that I couldn't care le... Apr 6 2015, 12:58 AM haute ecole rider After sitting down and reading through the last se... Apr 6 2015, 12:48 AM Acadian I will say that I like TES better than D&D whe... Apr 6 2015, 01:09 AM gpstr @haute ecole rider - I just have to say that I DET... Apr 6 2015, 03:17 AM Winter Wolf I guess the problem that I see is that I can play ... Apr 6 2015, 11:17 AM SubRosa Long before my days of computer gaming, I played p... Apr 6 2015, 06:50 PM ghastley Good point about the "unallocated points at s... Apr 6 2015, 07:17 PM gpstr It's a fact of life, and thus of a roleplayed ... Apr 6 2015, 07:32 PM Winter Wolf
I have no idea how it is in Skyrim.
That's ... Apr 7 2015, 11:24 AM gpstr
The problem with your second paragraph is that we... Apr 7 2015, 04:17 PM  Burnt Sierra
I say that all that's necessary is to design... Apr 7 2015, 06:28 PM   mALX
I say that all that's necessary is to desig... Apr 7 2015, 07:28 PM Destri Melarg My two cents:
It has been years since I consider... Apr 7 2015, 11:04 PM SubRosa
This seems like an empty gripe when you consider ... Apr 8 2015, 05:48 PM Winter Wolf
I like this idea and will certainly love to see i... Apr 8 2015, 11:14 AM gpstr
That is certainly an impressive list. But I fail... Apr 9 2015, 06:58 PM  Winter Wolf
As but one example - Dawn the Breton. She uses m... Apr 11 2015, 01:51 AM Callidus Thorn I have to say, I agree with a lot of what gpstr... Apr 8 2015, 05:49 PM Acadian As far as skill management goes, I'm delighted... Apr 8 2015, 06:10 PM SubRosa
The real challenge is that if you put 10 players ... Apr 8 2015, 06:20 PM Destri Melarg
The trouble there is that every member of each ra... Apr 8 2015, 08:21 PM SubRosa
So it sounds like what you're really put off ... Apr 8 2015, 08:51 PM  Destri Melarg
Not steamroll. I don't expect that until the ... Apr 8 2015, 09:45 PM   SubRosa
Okay well, since you brought up Bioware, how abou... Apr 8 2015, 10:37 PM Winter Wolf It has been very interesting to read the posts her... Apr 9 2015, 12:37 PM haute ecole rider For me role-playing is storytelling. I take a char... Apr 9 2015, 06:13 PM Destri Melarg CLICKY
I am curious though, how do you decide ma... Apr 9 2015, 09:54 PM bobg I just got to this thread and the idea of defining... Feb 14 2016, 12:41 AM ImperialSnob Hand development over to Obsidian :P Apr 3 2017, 07:47 PM RaderOfTheLostArk My ideal TES game is probably not feasible, but on... May 5 2017, 02:41 PM ghastley I have issues with the way that Daggerfall did cha... May 5 2017, 03:52 PM SubRosa I think the ultimate TES game would be coded by so... May 7 2017, 10:14 PM RaderOfTheLostArk
I have issues with the way that Daggerfall did ch... May 8 2017, 02:26 PM Decrepit
Part of me does want a world the size of Daggerfa... May 9 2017, 01:46 AM  RaderOfTheLostArk
Part of me does want a world the size of Daggerf... May 9 2017, 08:28 PM
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