Going through the patch notes regarding CP changes introduced with the MW expansion today. I’ve no doubt tweaks will come, but for now and to help me with initial CP reallocation, I took some notes:
New CP cap is 630.
Health, stamina, magicak CP gains are now capped at CP300 with +20% vs the old cap of 20% at CP600.
Gains are on a diminishing returns curve. Generally, 50 points = about 75% of the benefit.
100 points = +15%: Hardy, Elemenal Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty.
100 points = +25%: Ironclad, Thickskin, Bastion, Warlord, Shadowward, Elfbain, Shattering blows, Master at Arms, Thaumatage, Precise Strikes.
100 points = +35%: Expert Defender, Sprinter, Bashing focus, Shade, Physical Weapons Expert, Staff Expert.
100 points = +55%: Befoul.
100 points = +5280: Spell shield, Light armor focus, Medium armor focus, Heavy armor focus. Spell erosion, Piercing.
100 points = +1650: Resistant.
Edit: Oops. When I moved this post from another thread to here, somehow it made me the thread originator. I can't delete it to fix since that would delete the thread. Oh well. My intent was simply to add this post to hazmick's excellent new thread.
This post has been edited by Acadian: May 22 2017, 04:43 PM
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