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> Gaming trends you would prefer died off..., ...what do you want the modern game industry to stop doing?
Thomas Kaira
post May 9 2011, 09:29 PM
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To kick things off, allow me to provide an example:

---The Full-Price Expansion Pack---

Ubisoft has done it again: they have announced Assassin's Creed Revelations. If anyone remembers Brotherhood, you can see where I'm going with this. What happened in Brotherhood was they took Assassin's Creed 2, added multiplayer, and a new, short single-player, changed nothing and released it as a full title with the full $60.00 price tag. The trouble was, Brotherhood was not a full new game release, it was a rehash of a previous title with some new bits and pieces attached to the side (like Shivering Isles was for Oblivion, for example). A few years ago, this would have been released as an expansion pack (again, like Shivering Isles), but that is exactly the point. An expansion pack for an existing game, by definition, must cost less than the actual game it is expanding on, and this means less money in the developer's pockets. Now, though, many developers have taken to using a workaround: create an expansion pack, and release it as a full game. Ubisoft are doing this with Assassin's Creed, and Activision are notoriously guilty of doing this with Call of Duty (where they change so little between titles they don't qualify as full games anymore in my eyes). And let's not forget Fallout: New Vegas, either, that title is a case-in-point of what I'm talking about.

Why can't expansion packs be expansion packs anymore? I am getting sick and tired of paying $60.00 for a title that is great when compared to the series it expands on, but on its own looks completely half-*shablamz!*. Sequels are supposed to take every component of the original game and either tweak or overhaul it to make things better, or feel a bit different. New mechanics are added, and new ways to have fun that expand on what what made the old game fun. That is not what is happening anymore, nowadays, the developers simply take a game, add a bit more to it, and toss it back into the market to refresh the premium price tag and hope that the core gameplay that has held it up for the past three years will be enough to attract the buyers (A.K.A. the Call of Duty strategy).

I'm sorry, devs, but your idea of what makes a sequel does not hold up under scrutiny. Eventually, the lack of effort being put into these titles where you constantly pump them full of expansion packs marketed as sequels is going to cause them to fail when the gamers realize that you are not actually putting any effort into your work.

That is number one on my list of gaming trends I want to die. Developers who do this are lazy, unimaginative, and stagnating the market.

So, what trends do you want to see ended?

This post has been edited by Thomas Kaira: May 10 2011, 12:51 AM


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Crimson Paladin
post May 24 2017, 04:00 AM
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Isometric perspective in modern RPGs. I can forgive it in older games like Fallout or Baldur's Gate because at the time, isometric pseudo-3D graphics were probably the best choice they had at the time, but times have changed and now it just feels needlessly constraining to a camera control freak like myself, its only virtue being the retro appeal that is lost on me.


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ghastley
post May 24 2017, 02:31 PM
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QUOTE(Crimson Paladin @ May 23 2017, 11:00 PM) *

Isometric perspective in modern RPGs. I can forgive it in older games like Fallout or Baldur's Gate because at the time, isometric pseudo-3D graphics were probably the best choice they had at the time, but times have changed and now it just feels needlessly constraining to a camera control freak like myself, its only virtue being the retro appeal that is lost on me.

On the other hand, if the game is not aiming for photo-realism, but more the formal representational style of say, chess, then the visual clue is useful. It says "do not make assumptions based on reality, it might not apply here." Does Tetris need to look like real rubble?

What I don't like is when they mix-and-match conflicting things like that in the UI. Games that strive for realism, but put floating health bars over enemies heads, or worse than that, numbers. It's OK for the Player Character to have a game HUD for things you can't visually evaluate otherwise, but keep it minimal, and use a game-related style, and at least try and provide a reason for it (as in Fallout). Blood-spatter on the screen is OK if I'm logically wearing one, such as a visor, space-suit etc. but not if I'm bare-headed.

I'm on the fence about the glows that Skyrim spells add to affected actors, as you could expect magical effects to show somehow, and fire, frost and shock have reasonable target effects, so the other spells deserve something.

tl;dr no unrealistic realism.


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Posts in this topic
Thomas Kaira   Gaming trends you would prefer died off...   May 9 2011, 09:29 PM
Lady Syl   At the moment, all I can think of is what you just...   May 9 2011, 11:38 PM
Kiln   I like Call of Duty for the weapons, being a firea...   May 26 2011, 06:01 AM
Thomas Kaira   Speaking of CoD, here's another trend I want g...   Jun 12 2011, 09:32 AM
haute ecole rider   I love the Xbox controller that vibrates when you ...   Jun 13 2011, 01:03 AM
hazmick   Here's a trend that could die out: "Belie...   Jun 26 2011, 10:00 PM
Olen   Agreed there. Very much agreed. Though in proper...   Jun 27 2011, 12:31 PM
Ahrenil   Recharging Health. I miss my health packs, I miss...   Jun 27 2011, 02:58 PM
Bolzmania   Recharging Health. I miss my health packs, I mis...   Jun 28 2011, 06:09 PM
Thomas Kaira   I agree to 50%. What I don't like about regen...   Jun 28 2011, 09:39 PM
grif11   Heres my pet peeve, although its not the developer...   Jul 6 2011, 11:41 PM
Thomas Kaira   The latest: blending single-player and multiplayer...   Aug 3 2011, 07:52 PM
Destri Melarg   The latest: blending single-player and multiplaye...   Aug 3 2011, 09:13 PM
Thomas Kaira   The problem is people trying to "grade" ...   Aug 3 2011, 10:03 PM
grif11   Something I would like to add to this. Most the t...   Aug 3 2011, 10:40 PM
Thomas Kaira   For my next trend that must die: cover-based shoot...   Aug 9 2011, 10:04 PM
King Coin   Umm... Other games can stop but that's what Ge...   Aug 10 2011, 04:05 AM
Ahrenil   I agree that to remove it completely would be a wa...   Aug 10 2011, 02:08 PM
CMX   @Olen: I like the weapon mechanics of gta and Bad ...   Aug 13 2011, 06:33 AM
McBadgere   Zombies...Please, for the love of Greame Garden st...   Oct 29 2011, 05:57 AM
Cardboard Box   There's several trends in online games alone t...   Nov 23 2011, 10:18 PM
mirocu   With Fallout 4 out I thought Iīd resurrect this on...   Nov 13 2015, 12:42 PM
Kiln   I hate Steam too. The main reason is simple, you ...   Nov 13 2015, 09:01 PM
ghastley   If you're buying the sort of games that you pl...   Nov 13 2015, 09:45 PM
SubRosa   And don't get me started on the whole paid mo...   Nov 13 2015, 10:43 PM
mALX   Bethesda has already said that FO4's mods won...   Nov 13 2015, 10:52 PM
mirocu   What my worry with Steam is that they have displa...   Nov 13 2015, 10:55 PM
mALX   What my worry with Steam is that they have displ...   Nov 13 2015, 10:57 PM
Callidus Thorn   [quote name='mirocu' post='248026' date='Nov 13 2...   Nov 14 2015, 12:50 AM
mirocu   I do agree with previous poster. I donīt mind thin...   Nov 14 2015, 08:52 AM
Renee   Perks... Not sure what I think of them. They were...   Nov 15 2015, 12:36 AM
Dark Reaper   Rubber Band Physics in racing games. How that work...   May 23 2017, 03:45 AM
Crimson Paladin   Isometric perspective in modern RPGs. I can for...   May 24 2017, 04:52 PM
SubRosa   Isometric perspective in modern RPGs. I can forg...   May 24 2017, 09:23 PM
Crimson Paladin   I do not like how Pillars of Eternity or Wastelan...   May 25 2017, 07:58 AM
TheCheshireKhajiit   Quick time events.   May 25 2017, 02:58 AM
mirocu   Quick time events. Surely that's a thing of ...   May 25 2017, 10:08 AM
TheCheshireKhajiit   Quick time events. Surely that's a thing of...   May 25 2017, 01:22 PM
Callidus Thorn   Quick time events. *shudders* All the worst po...   May 25 2017, 05:06 PM
Crimson Paladin   Quick time events. You know what's even wors...   May 26 2017, 09:08 AM
RaderOfTheLostArk   I despise quick time events when they are in cutsc...   May 26 2017, 02:12 PM


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