The sticking point with the Conina (full) mod is the control of the workbench for the Salon. When you select "Remodel the House" at the drafting table, I need the Salon workbench enabled in place of the Entryway one, and it's proving reluctant. If I manually enable it, all the building goes well.
The big hassle with this is that it means changes to the properties of a "start enabled" quest, so each time I change it, I need to start a fresh character from the cart ride. Even the initial autosave is too late. And then the character has to "do" a couple of quests for Siddgeir before he can buy the land. Even using the console to bypass things doesn't speed it up much.
The light version, where you console-set stages of a quest to enable Conina herself, or the Salon content, (or both) works well enough. That may end up being the only one I release. I'm using that to fiddle with the cluttering and then using TES5Edit to clone the content to the other.
I've added a bit of dialogue to let the player control Conina's outfit, so she can put on her dress or armour if she's not currently wearing it. The armour is "levelled", with either steel or plate boots, gauntlets (and circlet), as two complete outfits.
The wall shelves may get the "bookshelf/weapon rack" treatment, to allow the player to place statues of Dibella they've collected. The one in Broken Tower Redoubt respawns, so the supply is unlimited, if slow. Others appear in random loot, and there are three quest items (Haelga's, Lisbet's, and the one in the Temple) that could be kept. Several of my earlier characters collected them in the cellar, instead of making the shrines.
This post has been edited by ghastley: Jun 9 2017, 03:12 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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