Welcome Guest ( Log In | Register )

> Conina the Hairdresser, becoming a mod
ghastley
post May 1 2017, 01:12 AM
Post #1


Councilor
Group Icon
Joined: 13-December 10



I already built Conina as a follower, but didn't place her in the game world.

I'm considering putting her in the Sleeping Giant in Riverwood, so potential Nijels can find her early in the game.

My Nijel has just started Lakevoew Manor, and she saw the small house and thought it would be perfect as a hairdressing salon, especially as the main house behind it can have an alternative entrance from any balcony. So I'm thinking for Lakeview only, take away the Entryway option, and replace with Salon.

So what equipment would a Tamriel hairdressing salon contain? Chair for the customer with plenty of space around it Large bowl and jug for washing, but what else? Large mirrors seem to be unknown. Small ones would be rare, too, and the game engine doesn't offer a reflective surface for one.


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
ghastley
post Jun 7 2017, 09:50 PM
Post #2


Councilor
Group Icon
Joined: 13-December 10



The sticking point with the Conina (full) mod is the control of the workbench for the Salon. When you select "Remodel the House" at the drafting table, I need the Salon workbench enabled in place of the Entryway one, and it's proving reluctant. If I manually enable it, all the building goes well.

The big hassle with this is that it means changes to the properties of a "start enabled" quest, so each time I change it, I need to start a fresh character from the cart ride. Even the initial autosave is too late. And then the character has to "do" a couple of quests for Siddgeir before he can buy the land. Even using the console to bypass things doesn't speed it up much.

The light version, where you console-set stages of a quest to enable Conina herself, or the Salon content, (or both) works well enough. That may end up being the only one I release. I'm using that to fiddle with the cluttering and then using TES5Edit to clone the content to the other.

I've added a bit of dialogue to let the player control Conina's outfit, so she can put on her dress or armour if she's not currently wearing it. The armour is "levelled", with either steel or plate boots, gauntlets (and circlet), as two complete outfits.

The wall shelves may get the "bookshelf/weapon rack" treatment, to allow the player to place statues of Dibella they've collected. The one in Broken Tower Redoubt respawns, so the supply is unlimited, if slow. Others appear in random loot, and there are three quest items (Haelga's, Lisbet's, and the one in the Temple) that could be kept. Several of my earlier characters collected them in the cellar, instead of making the shrines.

This post has been edited by ghastley: Jun 9 2017, 03:12 PM


--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
ghastley   Conina the Hairdresser   May 1 2017, 01:12 AM
Acadian   Well, lots of bottles and jars of nice smelling sh...   May 1 2017, 02:30 AM
ghastley   I'm not sure if the scripting will work yet, b...   May 1 2017, 03:02 AM
ghastley   I made a folded towel mesh to use in the Salon, an...   May 2 2017, 03:59 PM
TheCheshireKhajiit   Gotta have a mirror!   May 4 2017, 01:47 AM
ghastley   If you can get the Skyrim engine to do ray-traced ...   May 4 2017, 03:19 AM
TheCheshireKhajiit   If you can get the Skyrim engine to do ray-traced...   May 5 2017, 04:30 AM
mALX   If you can get the Skyrim engine to do ray-traced...   Oct 9 2018, 04:30 PM
ghastley   I've been making stuff A sign for outside the...   May 6 2017, 03:27 AM
ghastley   Making the hairdresser tools "wieldable...   Jun 5 2017, 05:41 PM
mALX   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:17 PM
ghastley   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:26 PM
mALX   [quote name='mALX' post='307098' date='Oct 9 2018...   Oct 10 2018, 06:42 AM
ghastley   I spent a lot of time this weekend trying to get t...   Jun 12 2017, 02:45 PM
ghastley   I've started to gather the pieces together for...   Jun 15 2017, 01:58 PM
ghastley   I need to get back to this and finish packaging. O...   Jul 20 2017, 06:14 PM
ghastley   So I got around to working on this at the weekend....   Nov 6 2017, 03:42 PM
ghastley   If anyone wants to test this for Oldrim, it's ...   Nov 10 2017, 11:56 PM
ghastley   I need to find out what the current skeleton suppo...   Nov 14 2017, 06:19 PM
ghastley   I got as far as creating the Nexus entry for this ...   Jan 18 2018, 04:53 PM
mALX   *snip* I'll probably end up making an ESO add...   Oct 9 2018, 06:53 PM
ghastley   Finally flipped the switch and let this one loose ...   Oct 1 2018, 12:54 AM
Renee   Awesome. I'll be raiding some of your Skyrim m...   Oct 1 2018, 09:12 PM
ghastley   Conversions from one game to another tend to be ea...   Oct 9 2018, 06:17 PM
mALX   Conversions from one game to another tend to be e...   Oct 9 2018, 06:40 PM
ghastley   I don't ever install games in Program Files fo...   Oct 9 2018, 06:46 PM
mALX   I don't ever install games in Program Files f...   Oct 9 2018, 07:35 PM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

- Lo-Fi Version Time is now: 4th September 2025 - 10:08 PM