I spent a lot of time this weekend trying to get the bugs out of the Conina full version. Since the Hearthfires quests start the game enabled, I can only test my changes by beginning a new game, with all the unskippable cinematics. I was seriously tempted to install an alternate start mod to speed it all up. A run from beginning to Lakeview Salon and Hall built takes nearly an hour, and a third of that is the Chargen scene, with almost another third being Helgen.
I still have a few things to tidy up, but I believe those are all ones that won't need a new game to test them. One is that the shelves are supposed to have display positions for the gold Dibella statues, but the activators aren't enabling with their parent shelf at present. The other is the removal of the Salon workbench, which is parented to the Entryway one that's now below the floor.
And since I got tired of creating a new Nijel every time,
I made myself a Rincewind this time. The hat needs some more work, but the re-texture of the college master robes to a faded red has worked out better than I expected. I may add those to her inventory so you can take them once she's recruited. I think I found a player-only setting somewhere, but I don't know if that prevents her from carrying them. I took the hat mesh from a female outfit, so I'm still fiddling with Size and placement. I may download one that already has that work done, and just re-texture it. I want a more Skyrim, less Discworld version, so having "Wizzard" on it isn't in the plans.
And at the end I need to clone some of it into the "light" version for games in progress. That's not BYO, but just places all the Salon stuff at once into an empty entryway. I suspect that will be more popular, as actually doing the work is not for many.
Edit: The inactivable activators turned (sic) out to be the zrot=0 bug, so they're now 1 degree twisted, and working.
It's almost time to package it up!
This post has been edited by ghastley: Jun 13 2017, 06:53 PM