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> Conina the Hairdresser, becoming a mod
ghastley
post May 1 2017, 01:12 AM
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I already built Conina as a follower, but didn't place her in the game world.

I'm considering putting her in the Sleeping Giant in Riverwood, so potential Nijels can find her early in the game.

My Nijel has just started Lakevoew Manor, and she saw the small house and thought it would be perfect as a hairdressing salon, especially as the main house behind it can have an alternative entrance from any balcony. So I'm thinking for Lakeview only, take away the Entryway option, and replace with Salon.

So what equipment would a Tamriel hairdressing salon contain? Chair for the customer with plenty of space around it Large bowl and jug for washing, but what else? Large mirrors seem to be unknown. Small ones would be rare, too, and the game engine doesn't offer a reflective surface for one.


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ghastley
post Jun 12 2017, 02:45 PM
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I spent a lot of time this weekend trying to get the bugs out of the Conina full version. Since the Hearthfires quests start the game enabled, I can only test my changes by beginning a new game, with all the unskippable cinematics. I was seriously tempted to install an alternate start mod to speed it all up. A run from beginning to Lakeview Salon and Hall built takes nearly an hour, and a third of that is the Chargen scene, with almost another third being Helgen.

I still have a few things to tidy up, but I believe those are all ones that won't need a new game to test them. One is that the shelves are supposed to have display positions for the gold Dibella statues, but the activators aren't enabling with their parent shelf at present. The other is the removal of the Salon workbench, which is parented to the Entryway one that's now below the floor.

And since I got tired of creating a new Nijel every time, I made myself a Rincewind this time. The hat needs some more work, but the re-texture of the college master robes to a faded red has worked out better than I expected. I may add those to her inventory so you can take them once she's recruited. I think I found a player-only setting somewhere, but I don't know if that prevents her from carrying them. I took the hat mesh from a female outfit, so I'm still fiddling with Size and placement. I may download one that already has that work done, and just re-texture it. I want a more Skyrim, less Discworld version, so having "Wizzard" on it isn't in the plans.

And at the end I need to clone some of it into the "light" version for games in progress. That's not BYO, but just places all the Salon stuff at once into an empty entryway. I suspect that will be more popular, as actually doing the work is not for many.

Edit: The inactivable activators turned (sic) out to be the zrot=0 bug, so they're now 1 degree twisted, and working.

It's almost time to package it up!

This post has been edited by ghastley: Jun 13 2017, 06:53 PM


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Posts in this topic
ghastley   Conina the Hairdresser   May 1 2017, 01:12 AM
Acadian   Well, lots of bottles and jars of nice smelling sh...   May 1 2017, 02:30 AM
ghastley   I'm not sure if the scripting will work yet, b...   May 1 2017, 03:02 AM
ghastley   I made a folded towel mesh to use in the Salon, an...   May 2 2017, 03:59 PM
TheCheshireKhajiit   Gotta have a mirror!   May 4 2017, 01:47 AM
ghastley   If you can get the Skyrim engine to do ray-traced ...   May 4 2017, 03:19 AM
TheCheshireKhajiit   If you can get the Skyrim engine to do ray-traced...   May 5 2017, 04:30 AM
mALX   If you can get the Skyrim engine to do ray-traced...   Oct 9 2018, 04:30 PM
ghastley   I've been making stuff A sign for outside the...   May 6 2017, 03:27 AM
ghastley   Making the hairdresser tools "wieldable...   Jun 5 2017, 05:41 PM
mALX   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:17 PM
ghastley   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:26 PM
mALX   [quote name='mALX' post='307098' date='Oct 9 2018...   Oct 10 2018, 06:42 AM
ghastley   The sticking point with the Conina (full) mod is t...   Jun 7 2017, 09:50 PM
ghastley   I've started to gather the pieces together for...   Jun 15 2017, 01:58 PM
ghastley   I need to get back to this and finish packaging. O...   Jul 20 2017, 06:14 PM
ghastley   So I got around to working on this at the weekend....   Nov 6 2017, 03:42 PM
ghastley   If anyone wants to test this for Oldrim, it's ...   Nov 10 2017, 11:56 PM
ghastley   I need to find out what the current skeleton suppo...   Nov 14 2017, 06:19 PM
ghastley   I got as far as creating the Nexus entry for this ...   Jan 18 2018, 04:53 PM
mALX   *snip* I'll probably end up making an ESO add...   Oct 9 2018, 06:53 PM
ghastley   Finally flipped the switch and let this one loose ...   Oct 1 2018, 12:54 AM
Renee   Awesome. I'll be raiding some of your Skyrim m...   Oct 1 2018, 09:12 PM
ghastley   Conversions from one game to another tend to be ea...   Oct 9 2018, 06:17 PM
mALX   Conversions from one game to another tend to be e...   Oct 9 2018, 06:40 PM
ghastley   I don't ever install games in Program Files fo...   Oct 9 2018, 06:46 PM
mALX   I don't ever install games in Program Files f...   Oct 9 2018, 07:35 PM


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