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> Immersive Weapons
Kane
post Aug 18 2017, 11:04 PM
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Master
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Joined: 26-September 16
From: Hammerfell



If there's any Special Edition players (like me) here at Chorrol that yearn for Immersive Weapons, this guide works well.

Took me about half an hour (and I'm completely new to all that) and it seems to have worked well. I'll know better after I play for a few hours, but the Antique Iron Sword showed up for me right away in the forge menu.

Cheers!


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Wrapped in furs beneath the northern lights
From my cave I watch the land untamed
And wonder if some becoming season
Will make the angel melt in shame
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Kane
post Aug 19 2017, 02:23 PM
Post #2


Master
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Joined: 26-September 16
From: Hammerfell



Nope, because the full version of IW requires SKSE - which still isn't out, and may never be out. The guide I posted walks you through removing the Dwemer Control Rod, since that is the only thing in the entire mod that actually requires SKSE.


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Wrapped in furs beneath the northern lights
From my cave I watch the land untamed
And wonder if some becoming season
Will make the angel melt in shame
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TheCheshireKhajiit
post Aug 19 2017, 05:37 PM
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Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



QUOTE(Cain @ Aug 19 2017, 08:23 AM) *

Nope, because the full version of IW requires SKSE - which still isn't out, and may never be out. The guide I posted walks you through removing the Dwemer Control Rod, since that is the only thing in the entire mod that actually requires SKSE.

Oh ok gotcha. That really sucks they never bothered to do a SKSE for the SE.

This post has been edited by TheCheshireKhajiit: Aug 19 2017, 05:38 PM


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