I'd suspect that the announcement of the Creation Club has changed the playing field a lot. If Bethesda want people to create paid extensions (don't call them mods!) then those authors will want the sort of capabilities that SKSE provided. So now Bethesda need to negotiate a way forward, and it won't be simple. Even having an official Bethesda SKSE64-equivalent would require negotiation.
I'm staying on LE for playing and just using SE to port selected mods that aren't SKSE-dependent to a wider audience. I have a few, like "Hulk out!" that are almost all-SKSE, and can't be ported.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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