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Kane
post Aug 18 2017, 11:04 PM
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Joined: 26-September 16
From: Hammerfell



If there's any Special Edition players (like me) here at Chorrol that yearn for Immersive Weapons, this guide works well.

Took me about half an hour (and I'm completely new to all that) and it seems to have worked well. I'll know better after I play for a few hours, but the Antique Iron Sword showed up for me right away in the forge menu.

Cheers!


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Wrapped in furs beneath the northern lights
From my cave I watch the land untamed
And wonder if some becoming season
Will make the angel melt in shame
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ghastley
post Aug 21 2017, 03:51 PM
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Joined: 13-December 10



I'd suspect that the announcement of the Creation Club has changed the playing field a lot. If Bethesda want people to create paid extensions (don't call them mods!) then those authors will want the sort of capabilities that SKSE provided. So now Bethesda need to negotiate a way forward, and it won't be simple. Even having an official Bethesda SKSE64-equivalent would require negotiation.

I'm staying on LE for playing and just using SE to port selected mods that aren't SKSE-dependent to a wider audience. I have a few, like "Hulk out!" that are almost all-SKSE, and can't be ported.


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Mods for The Elder Scrolls single-player games, and I play ESO.
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