So I got around to working on this at the weekend. There are five varieties to work on at once: LE full, LE light, SE full, SE light, and Xbox, which only gets full, as the light version requires the use of console commands. Most of the effort was in consolidating meshes and textures into dedicated folders, which means editing all the meshes for the new texture locations.
To make it really laborious, the full versions require starting a new game to test them. I override an item that gets baked in the moment the game starts, so there's no way around testing from new. Even a save after chargen is too late. I'm shortening it with Skyrim Unbound and LAL, but a test run still takes forever.
Still, I did get to run two SE Nijels and a Rincewind through construction, and found what I hope are all the bugs. Some were in the LE version before porting, so I had to port the fixes back, as well. There's a good chance I may eventually get this project finished.
I still need to decide how to make the Rincewind outfit available on XBox1. I may just have Lucan sell it.
This post has been edited by ghastley: Nov 7 2017, 09:51 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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