Tip: For Oblivion, Always use
Ely's Silent Voice when making silent-text dialog. Without this utility, dialog will stay on-screen for just a fraction of a second. Of course, if recording
actual voice, this utility is not needed.
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> Some tutorials are
Hand-Holdy and have been marked as so. These tutorials include instructions for near-absolute beginners, and have steps which can be skipped by those with more experience. I've included these super-novice lessons because I remember what it was like when I was new, and needed help with some of the most basic concepts! ... Too embarrassed to bother the pros with question after question and so on. Hopefully some beginners can learn a few things here, at the safety of their own desktops.
>>
Easy tutorials are short in length (typically less than an hour) or involve minimal brain-power. I may skip a few things compared to Hand-Holdy (such as how to set up an NPC) because it's assumed the reader already knows them. Any script examples are going to be minimal, and not so difficult. In some cases I've included video links (or written-text links from other sites) which lead to the lessons which I, myself was able to learn from.
>>>
Adept tutorials are somewhere between Easy and Advanced. More steps are utilized during these, not everything is explained 100%, and/or just a higher level of resources and knowledge are necessary. There's more to keep track of, etc. It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook.
>>>>
Advanced tutorials may skip even more things, because it's assumed the modder already has knowledge of these things. To an extent, some
experimentation is involved. New processes are being tried, by me at least, sometimes these processes have nothing to do with what's been used by Bethesda themselves. So be prepared to maybe try additional ideas, tweaks, or methods of your own if things don't work as described.
Continuing Advanced: It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook. The ideas themselves may not always work correctly (although they do work in my game, otherwise I wouldn't post them). Conflicts may happen with other mods which go into the same territories as what's being worked on, especially overhauls. If another mod in your list makes changes to Megaton's worldspace for instance, my Megaton Jail idea might conflict. These lessons also involve many more steps, resources, utilities, and factors than Easy or Adept lessons. Hours and hours of work and/or tweaks! In some cases (when working with a utility or software issue), rare or esoteric issues may occur with the utilities themselves. Extended moments of testing and/or aggravation may occur!
>>>>>
*Expert* tutorials require the very topmost skills and knowledge. So far I haven't got anything I consider difficult enough to go into this category, since I, myself, have never gone this far with quest/script studies. Even after 8 years I'm still learning, and do not consider myself an expert scripter!
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1).
How to make a Fetch Quest. Game: TES IV: Oblivion.
*Hand-Holdy*2).
How to make a Kill Quest, Map Markers, and X Markers. Game: TES IV: Oblivion.
*Hand-Holdy*3).
Construction Set Extended Primer, and some advice. Game: TES IV: Oblivion.
*Easy*4).
Repairing Bad Hair! Game: TES IV: Oblivion.
*Easy*5).
Making an NPC Vendor / Repair-person. Game: Fallout 3.
*Hand-Holdy*6).
How to fix "missing flowchartx32.dll" errors. Game: TES V: Skyrim.
*Advanced*7).
How to make a Fetch Quest (with multiple items). Game: Fallout 3 (should also work for Oblivion and New Vegas).
*Easy*8).
Making a weather-changing item. Game: TES IV: Oblivion.
*Easy*9).
Faction-changing outfits Game: Fallout 3
*Easy*10).
Making an NPC Follower. Game: Fallout 3
*Adept* (Method 1)
*Easy* (Method 2)
11).
Timer Scripts Game: TES IV Oblivion or Fallout 3
*Adept*12).
Making a home rentable, or salable. Game: TES IV: Oblivion
*Adept*13).
Adding Songs to Radio Stations Game: Fallout 3
*Adept* (possibly breaks Lore)
14).
Gun Tutorial. Game: Fallout 3
*Easy*15).
Repeatable Bounty Quests. Game: TES IV: Oblivion
*Adept*16).
Adding additional Bounty Quest Locations *Adept*17).
Lizard Men! Game: TES IV: Oblivion
*Easy*18).
Making an NPC Vendor Game: TES IV: Oblivion
*Easy*19).
SEQ Files, Game: TES V: Skyrim
*Easy*20).
Making FOMODs through Fallout Mod Manager, Game: Fallout 3
*Adept*21).
Making an NPC Follower, Game: TES: V Skyrim
*Easy*22).
Making an NPC Vendor, Game: TES V Skyrim
*Adept*23).
Making a book bump a quest stage, Game TES V Skyrim
*Hand-Holdy*24).
Skyrim Quest Tutorial (which gives the PC a horse) WIP at the moment.. do NOT follow this lesson.
25).
Repeatable Bounty Quests (Innkeeper involvement) Game: TES IV: Oblivion
*Advanced*26).
Respawning Bounty Quests (Randomly given by Riverwood shopkeeper) Game: TES V: Skyrim
*Advanced* (if entire lesson is followed. Adept, otherwise).
27).
Setting up a gamepad controller. Game: Elder Scrolls Online
*Adept*28).
Trigger Zones Game: Fallout 3
*Easy*29).
How to transfer games from Xbox to PC. Games: Oblivion, Fallout 3, Skyrim
*Easy*30).
Making a generic enemy. Game: TES V: Skyrim
*Easy*31):
Repeatable Bounty Quests. Game: TES V: Skyrim
*Adept*32):
Adding new locations to repeatable bounty quests. Game: TES V: Skyrim.
*Adept*33).
Adding a Jail and enhancing Fallout 3's Crime System. Game: Fallout 3
*Advanced* (heavy lore-breaking, too.)
34).
Patrol AI Package Game: Fallout 3.
*Adept*35).
Horse Rentals. Game: TES IV: Oblivion
*Adept*36).
Trigger Zones. Game: Fallout 3 & New Vegas
37).
Daggerfall Tutorial (by Boxx Mann)
38).
Getting an Xbox controller to work on PC. Game: TES III: Morrowind
*Adept*39).
More Dynamic NPCs. Game: TES III: Morrowind.
*Easy*40).
Getting the Take All button to work. Game: TES IV: Oblivion
41).
Random Console Commands. Game: TES V: Skyrim
*Easy*42).
How to use ForceGreet. Game: TES V: Skyrim
*Adept*43).
Using the Player-Character's face for an NPC. Game: TES V: Skyrim
*Easy*44).
How to add a bounty to the PC via script. Game: TES V: Skyrim
*Easy*45).
How to add the PC or NPC into a Faction via script. Game: TES V: Skyrim
*Easy*46).
How to fix "failed snowflake: Meshes\BM_Snow.01.nif" error *Adept*47).
(Re)installing Morrowind from Scratch *Advanced*48).
Get a Job! (Skyrim) *Adept*49).
Travelling with an NPC (Skyrim) *Advanced*50).
Traveling with an NPC, Additional Locations *Advanced*51).
Travelling with an NPC, Additional Followers (Skyrim)
*Advanced*52).
Dialog Speech Checks, Game: TES V: Skyrim *Adept* 53).
Map Marker Tutorial, Game: Fallout 3 *Easy*54).
Repeatable Enemy Raids, Game: Fallout 3 *Adept*55).
Repeatable Enemy Raids; Additional Locations, Game: Fallout 3 *Adept*56).
Fixing the Gray Face Bug, Game: TES V: Skyrim (lesson by SubRosa)
*Easy*57).
Script Fragments. Game: TES V: Skyrim *Adept*58).
Fixing the Sideways Glasses Bug. Game: Fallout 3 and New Vegas *Easy*59).
Nexus Mod Manager Tips *Easy*60).
Breton Magic Resistance Tweak, Game: TES III: Morrowind *Easy* (Cheaty!)
61).
Manipulating Leveled Lists -- This works for any Bethesda game with Leveled Lists
*Easy*62).
Skooma Dealer Game: TES IV: Oblivion
*Adept*63).
Fixing the ;CODE NOT LOADED message. Game: TES V: Skyrim
*Advanced*64).
Fixing the Imgur "Zoinks" error *Easy* (Doesn't always work, though you can try...)
65).
Timer Scripts, Game, TES V: Skyrim
*Adept*66).
Making a Book Shelf, Game: TES V: Skyrim.
*Adept*67).
How to add Generic NPCs via Leveled Lists Game: TES V: Skyrim
*Adept*68).
Light Switches and Triggers. Games: Oblivion, Fallout 3 & NV, Skyrim
*Easy*69).
Adding an AI Package to an NPC (Aliases also discussed a bit), Game: TES V: Skyrim
*Adept*71).
CTD while saving after Startup Fix (sort of). Game: Fallout 3
*Easy*This post has been edited by Lady Saga: May 16 2024, 04:43 PM