She really is adorable. I like the whole knowledge thing she'll be going after too. Playing a bard-type is something I've never tried before. Interesting that you've gone with the standard Mage class instead of Bard. Will you be using all 7 Majors?
Lately I've returned to an idea I had awhile back, which is Friar Luck.
![bluewizardsmile.gif](style_emoticons/sinders/bluewizardsmile.gif)
~ I have not created the guy yet, but it's interesting because I rarely make males for Oblivion. But lately I've been thinking of a bunch of ideas, and did some research on Friar Tuck, the priest from Robin Hood stories. I didn't know Robin Hood and his gang go back to the middle ages, with the earliest mention of
Frere Tuk dating to the 15th century!
In some ways, Luck will be similar to Tuck. In other ways, he won't be. The real guy from the Middle Ages was hot-tempered and got thrown out of the monastery he was part of, due to his temper. By coincidence, Friar Luck's backstory will include getting thrown out Weynon Priory, and having a bounty on his head as he avoids society for awhile! This is how Luck's game begins; with him running from the law for some reason.
But there are other ways Luck will not be like Tuck. Luck won't be fat, for instance. There won't be any Robin Hood NPC in Luck's game, in fact I'm thinking he won't have any companions at all, except a horse. Luck won't brandish swords & bows either. I'm thinking a quarterstaff mod is more his style, but so far I haven't been able to find anything like this. Monks are often associated with unarmed combat though for some reason, and so I'm going to finally try out Deadly Reflex for his game. :toughninja:
Oh, and he'll carry a
slingshot around.
![biggrin.gif](style_emoticons/sinders/biggrin.gif)
That'll be a cool mod to finally try out. Monks are often associated with unorthodox weapons like slingshots and nunchucks, in the tablegames I used to play.
He will be good with Restoration, Alteration, and perhaps some Illusion as well (for Calm spells). Since I have a lot of travelers who walk the roads, he will frequently assist people who get hurt.
Eventually, Luck will somehow get accepted back into society. I'm thinking though that he'll live in wilderness for a good while first though, out in some remote, abandoned cabin or whatever. I'm thinking of trying several quest mods for his game too.
Lost Spires is one I've heard about for years now. This mod includes doing research for some sort of Archeology guild, which wouldn't really fit RG3's game (she's busy enough!). Since monks are often sages / scholars, maybe Lost Spires and some other quest mods I've read about will fit Luck's game eventually.
Oh, and his main favored Attribute will be .... guess?
This post has been edited by Renee: Mar 10 2018, 08:53 AM