Well, since this post was brought back from the dead, I figure I'll put forth my opinion too.
Overall, it's Morrowind for me. But Daggerfall just has this strange charm that, for all of the game's faults, has just never been replicated in the series since.
QUOTE(Renee @ May 17 2018, 05:53 PM)

Another vote for Morrowind here. I dunno why, but I haven't really been able to get into Daggerfall, which is weird because I really enjoyed Arena. So it's not about technology or graphics.
Anyway, Morrowind for me.
I've legitimately enjoyed every TES game I've played a significant amount of (all of the main series, Redguard, and Online), although to varying degrees. Maybe the absurdly enormous dungeons or the bugginess prevented your enjoyment of Daggerfall?
QUOTE(Renee @ May 17 2018, 05:53 PM)

Hey while I'm here, can anybody tell me why Alchemy is so frickin' hard in this game? I've got a Dunmer with Alchemy as a Major Skill. She's only level 1, but still... every potion she's made so far has failed. And she's made over a dozen so far. All fails.
When I had a warrior guy last year, he failed to hit enemies sometimes during combat sometimes, but he DID hit about half the time! ... I expect my Dunmer alchemist will fail at some potions, but not all of them. 
Edit: Never mind. She just created two in a row. Phew.
But this is one of the things I absolutely hate about Morrowind. Obnoxious dice-roll mechanics. Perhaps it wasn't that annoying in Arena and Daggerfall because they weren't full 3D, but even if they were the chances to hit in those games didn't seem to be so aggravating. I don't think the dice-roll mechanics added any value to the game, for the most part. I understand why the mechanics were in there, but they were still garbage.
I would like to see such mechanics modernized, however, in how well you do something. Restoration level has some effect on how effective certain healing spells are, smithing level affect the quality of what you forge, alchemy level affects the potency of a potion, etc. Unless you are doing something really high-level or way above your character's capacity, I think the chance to completely fail at something is absurd in most cases.