I get the impression that most, if not all, play on PC, but some also have a console. Pretty sure Grits has both.
And since you can play eight characters without purchasing extra slots, most of us have at least one character that goes against the grain, just for the times when you want to be completely different.
I made several characters early on, tried a few builds, and re-spec'ed (or not) later. My opinion is that the build you need to use for solo play while learning the game won't be the end-game spec the level-up advisor etc. recommend. It will have a broader mix of skills, as you need to fulfil all the roles for the solo parts.
But then you find your DPS build has skills that taunt when you don't want to, and have to swap them out, or become a tank. Or you need to swap from having a high pool of an attribute to an ability to regenerate it, so the points can go into a different one. More likely, is that you won't have enough slots of equipment or skills to get the combination effects, and will have to simplify. There are a lot of things that get boosts "when 5 heavy pieces worn" or "per guild skill slotted" making the specialist builds mandatory.
So build what you want to play to start with, and expect to change later. Since ZOS regularly make "balance changes" you might chance on the new must-have build.
--------------------
Mods for The Elder Scrolls single-player games, and I play ESO.
|