QUOTE(SubRosa @ Jun 19 2018, 04:26 PM)

One of the things I really like about Shadowrun is that it has both magic and cybernetics. Usually you only get one in a setting. But SR balances things out by making so that you can only really go one route with a particular character. You can mage up, or cyber up. But not both. That would be too ridiculously uber.
Back in the pen and paper days, I did play a raven shaman with some cyber. Her backstory was that she was crippled in a run that went bad. The docs who saved her life (and restored her mobility) did so by giving her wired reflexes. Playing her was a challenge because her Magic stat took a hit from the cyber. She had to Initiate just to get her Magic back up to normal levels.
Khajiit agrees, that would be horribly OP to have both with no penalty. This one also thinks it makes good sense metaphysically if you see your character’s natural body as a vessel for storing arcane energy. You take away a body part and you make that vessel smaller, and thus, your pool of arcane energy.
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae
May you walk on warm sands!