QUOTE(ghastley @ Jun 5 2017, 12:41 PM)

Making the hairdresser tools "wieldable" has been fun. The common knife and fork aren't weapons, just misc items, but they do have provision for blood decals in the nif's. Weapons have to have 1st person meshes (without scabbards) separate from the weapon mesh. Both have blood decal support. The first person mesh is a static, not a weapon, or a misc item. They all have collision boxes, so I've replaced the mesh in a dagger of appropriate size for now. That's giving me some issues with putting them down, as they don't lie flat or on the right side, or ...
The hairbrush is a particular problem, as the natural way to hold one is with the bristles facing inward, but when held in the left hand, they face out. This is because blades face down, rather than in/out. I'm trying to determine if left/right weapons are supported. Spells, which don't need to act differently, do come in left and right varieties, and I haven't figured out why.
Don't they have a rolling pin weapon? Maybe that would work better than the dagger?
On the spells, I always thought it was destruction magic on the right hand and mysticism (or something) on the left; but in Skyrim you could do destruction magic with two hands, so I couldn't figure that out either.
Skyrim had so many quirks for modders, it was more frustrating to me than Oblivion ever was (but not as frustrating as Morrowind was imho, lol).
You mentioned the children and grandchildren thing on one of your posts = that was AWFUL! If you tried to alter anything already in the game, you couldn't (or rather, I couldn't) undo the way that THEY had it set up. They had balloons in the void outside the interior cells (that made sure everything went back to where it had been originally on loading into that cell). So everything I did got screwed on loading into the cell. I tried deleting stuff from the balloons, and that really messed things up; had to scrap the mod and start over.
And there are some with invisible children. I completely wiped clean a structure and copy/pasted it on the other side of the map; but the empty structure brought with it some kind of spawn of assassins. So whenever I got into my new house in game, assassins would appear and attack me. And I scrub-searched that house till I found the spawn and deleted it; only to have it reset itself the next time I loaded it in.
I kind of learned that you HAVE to make your own stuff from scratch in Skyrim; at least I did because I couldn't undo Bethesda's locked down way of keeping modders from being able to alter things to suit themselves. (and as you probably already know about me, I didn't like a messy dirty house,

)