QUOTE(ghastley @ Oct 9 2018, 01:17 PM)

Conversions from one game to another tend to be easier if you have the original blender, Maya or 3DS MAX files to start from.
However, that can cause problems with attribution when you publish a mod. For example
this dress was adapted from a statue of Hebe mesh that Tamira also put into Oblivion/Skyrim as a static. I didn't work from
her mod, but from the original blender file that we both downloaded from a free 3D site. We each made changes to the texture, in my case adding transparency for the dress, and in hers adding foliage, as she'd put a plant in Hebe's cup. So the results were independent, but if you see both together, the common origin is obvious.
To further confuse matters, we had the same model, but got it from different sites, where the author's names differed.
I can't remember which one it was, but I had a complaint on one of my Oblivion mods that I'd stolen a mesh from another game. Which was partially true, as it was one of mine in that game, too, but a group effort without our individual names/handles.
I actually used Tamira's leafy version in my house in Skyrim and if I'm not mistaken = used one without the leaves and either in a see through dress or nude in my Crassius Curio Art Exhibit in Oblivion). If I can ever get into my laptop again I'll copy all my mods and screenshots and move them to my new PC.
By the way; my new PC is 64 bit. Can Oblivion even play on it? I've not been able to get it to play without crashing; and can't even use the CS anymore = it throws an error message and crashes too. I have them on my "E" drive; which for some reason the builder did not put program files (86) in. Should I try to reinstall it on the C drive program files (86)? (oops, sorry - off topic).
QUOTE(ghastley @ Jun 15 2017, 08:58 AM)

I've started to gather the pieces together for a beta release. The stuff I added to the full version (which requires that you start a new game, because it changes the properties of the building quest) is cloned to the light version (which you can add to a game in-progress). I've started compiling the documentation - readme and wiki pages.
It will be for LE first, as you can convert up to SE, but not the other way. It will probably never see XBox1, as I'm losing patience with that crowd. Since I don't have one, it will just be for the versions I run.
I intend to provide Rincewind's hat and robe, and presets for both Nijel and Rincewind, as part of the package. Nijel works with hide gear plus iron helmet, without my making any special outfit for him. Neither would make a suitable NPC, as they were written to be combat-challenged, but you can play them any way you want.
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Rincewind just did Hircine's quest (first time any player character of mine has done so). He spared the werewolf, as neither reward meant anything to him, and rings are light to carry.
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I realised that Conina's outfits were built on the XPMSE skeleton (with all the extra jiggly bones) so they needed to be re-done without, or that would be an unnecessary pre-requisite. So one step back ...
BWAAAHAAA!!! How did I know Corina would have BBB? Lol.
This post has been edited by mALX: Oct 9 2018, 06:32 PM