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> Conina the Hairdresser, becoming a mod
ghastley
post May 1 2017, 01:12 AM
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I already built Conina as a follower, but didn't place her in the game world.

I'm considering putting her in the Sleeping Giant in Riverwood, so potential Nijels can find her early in the game.

My Nijel has just started Lakevoew Manor, and she saw the small house and thought it would be perfect as a hairdressing salon, especially as the main house behind it can have an alternative entrance from any balcony. So I'm thinking for Lakeview only, take away the Entryway option, and replace with Salon.

So what equipment would a Tamriel hairdressing salon contain? Chair for the customer with plenty of space around it Large bowl and jug for washing, but what else? Large mirrors seem to be unknown. Small ones would be rare, too, and the game engine doesn't offer a reflective surface for one.


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Mods for The Elder Scrolls single-player games, and I play ESO.
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ghastley
post Oct 9 2018, 06:17 PM
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Conversions from one game to another tend to be easier if you have the original blender, Maya or 3DS MAX files to start from.

However, that can cause problems with attribution when you publish a mod. For example this dress was adapted from a statue of Hebe mesh that Tamira also put into Oblivion/Skyrim as a static. I didn't work from her mod, but from the original blender file that we both downloaded from a free 3D site. We each made changes to the texture, in my case adding transparency for the dress, and in hers adding foliage, as she'd put a plant in Hebe's cup. So the results were independent, but if you see both together, the common origin is obvious.

To further confuse matters, we had the same model, but got it from different sites, where the author's names differed.

I can't remember which one it was, but I had a complaint on one of my Oblivion mods that I'd stolen a mesh from another game. Which was partially true, as it was one of mine in that game, too, but a group effort without our individual names/handles.


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mALX
post Oct 9 2018, 06:40 PM
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QUOTE(ghastley @ Oct 9 2018, 01:17 PM) *

Conversions from one game to another tend to be easier if you have the original blender, Maya or 3DS MAX files to start from.

However, that can cause problems with attribution when you publish a mod. For example this dress was adapted from a statue of Hebe mesh that Tamira also put into Oblivion/Skyrim as a static. I didn't work from her mod, but from the original blender file that we both downloaded from a free 3D site. We each made changes to the texture, in my case adding transparency for the dress, and in hers adding foliage, as she'd put a plant in Hebe's cup. So the results were independent, but if you see both together, the common origin is obvious.

To further confuse matters, we had the same model, but got it from different sites, where the author's names differed.

I can't remember which one it was, but I had a complaint on one of my Oblivion mods that I'd stolen a mesh from another game. Which was partially true, as it was one of mine in that game, too, but a group effort without our individual names/handles.


I actually used Tamira's leafy version in my house in Skyrim and if I'm not mistaken = used one without the leaves and either in a see through dress or nude in my Crassius Curio Art Exhibit in Oblivion). If I can ever get into my laptop again I'll copy all my mods and screenshots and move them to my new PC.

By the way; my new PC is 64 bit. Can Oblivion even play on it? I've not been able to get it to play without crashing; and can't even use the CS anymore = it throws an error message and crashes too. I have them on my "E" drive; which for some reason the builder did not put program files (86) in. Should I try to reinstall it on the C drive program files (86)? (oops, sorry - off topic).





QUOTE(ghastley @ Jun 15 2017, 08:58 AM) *

I've started to gather the pieces together for a beta release. The stuff I added to the full version (which requires that you start a new game, because it changes the properties of the building quest) is cloned to the light version (which you can add to a game in-progress). I've started compiling the documentation - readme and wiki pages.

It will be for LE first, as you can convert up to SE, but not the other way. It will probably never see XBox1, as I'm losing patience with that crowd. Since I don't have one, it will just be for the versions I run.

I intend to provide Rincewind's hat and robe, and presets for both Nijel and Rincewind, as part of the package. Nijel works with hide gear plus iron helmet, without my making any special outfit for him. Neither would make a suitable NPC, as they were written to be combat-challenged, but you can play them any way you want.

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Rincewind just did Hircine's quest (first time any player character of mine has done so). He spared the werewolf, as neither reward meant anything to him, and rings are light to carry.

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I realised that Conina's outfits were built on the XPMSE skeleton (with all the extra jiggly bones) so they needed to be re-done without, or that would be an unnecessary pre-requisite. So one step back ...



BWAAAHAAA!!! How did I know Corina would have BBB? Lol.




This post has been edited by mALX: Oct 9 2018, 06:32 PM


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Posts in this topic
ghastley   Conina the Hairdresser   May 1 2017, 01:12 AM
Acadian   Well, lots of bottles and jars of nice smelling sh...   May 1 2017, 02:30 AM
ghastley   I'm not sure if the scripting will work yet, b...   May 1 2017, 03:02 AM
ghastley   I made a folded towel mesh to use in the Salon, an...   May 2 2017, 03:59 PM
TheCheshireKhajiit   Gotta have a mirror!   May 4 2017, 01:47 AM
ghastley   If you can get the Skyrim engine to do ray-traced ...   May 4 2017, 03:19 AM
TheCheshireKhajiit   If you can get the Skyrim engine to do ray-traced...   May 5 2017, 04:30 AM
mALX   If you can get the Skyrim engine to do ray-traced...   Oct 9 2018, 04:30 PM
ghastley   I've been making stuff A sign for outside the...   May 6 2017, 03:27 AM
ghastley   Making the hairdresser tools "wieldable...   Jun 5 2017, 05:41 PM
mALX   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:17 PM
ghastley   Making the hairdresser tools "wieldable...   Oct 9 2018, 06:26 PM
mALX   [quote name='mALX' post='307098' date='Oct 9 2018...   Oct 10 2018, 06:42 AM
ghastley   The sticking point with the Conina (full) mod is t...   Jun 7 2017, 09:50 PM
ghastley   I spent a lot of time this weekend trying to get t...   Jun 12 2017, 02:45 PM
ghastley   I've started to gather the pieces together for...   Jun 15 2017, 01:58 PM
ghastley   I need to get back to this and finish packaging. O...   Jul 20 2017, 06:14 PM
ghastley   So I got around to working on this at the weekend....   Nov 6 2017, 03:42 PM
ghastley   If anyone wants to test this for Oldrim, it's ...   Nov 10 2017, 11:56 PM
ghastley   I need to find out what the current skeleton suppo...   Nov 14 2017, 06:19 PM
ghastley   I got as far as creating the Nexus entry for this ...   Jan 18 2018, 04:53 PM
mALX   *snip* I'll probably end up making an ESO add...   Oct 9 2018, 06:53 PM
ghastley   Finally flipped the switch and let this one loose ...   Oct 1 2018, 12:54 AM
Renee   Awesome. I'll be raiding some of your Skyrim m...   Oct 1 2018, 09:12 PM
ghastley   I don't ever install games in Program Files fo...   Oct 9 2018, 06:46 PM
mALX   I don't ever install games in Program Files f...   Oct 9 2018, 07:35 PM


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