I placed an instance of the Solitude Temple of the Nine Eight (a mesh called "sNine") in the mountains between Valthume and Bilegulch Mine, and called it the Monastery of Dibella. I had a fun time getting a working door to the place, as the one available doorway turned out to be unused in its original location, and the collision mesh for the building blocked any door placed there from being activated. I had to add Bits&Pieces as a porch, to push the door far enough out to be usable. The interior just needed a few items removed, and some Dibella stuff added - mainly statues, shrine, basin from the Markarth one.
The route down to the undercroft is retained, but I'm hacking together a sequence of levels beneath it, from various sources, and making them non-linear, with side-branches from the main path to dead ends. It will copy the Diablo sequence of dressed stone crypt to cave-like catacombs, to bone-lined abyss. The enemies will be skeletons, and draugr, with maybe a few skeevers and other beasts, but not the goat men, golems etc. of the original. The lowest level will have the Succubi, draugr deathlords, and the boss will be an Andariel-like demon, based on my own Diablita (scaled up).
I'll build the main path first, and add the side ones later, so I can test out the idea before getting into too much effort. It's easy enough to replace a wall with a passage in the CK. I can steal clones of existing dungeons for much of it, which will also speed up the test.
I'm thinking that the quest to go down there will be started by a note left by one of the priestesses, who has gone missing. She'll have gone to find out why she was having strange dreams, and been "converted" to a Succubus. Maybe you'll free her, maybe she's too far gone. Reward will be a summon Succubus spell?
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Mods for The Elder Scrolls single-player games, and I play ESO.
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