QUOTE(ghastley @ Nov 21 2018, 10:54 AM)

I'm wondering what direction they'll go with armour. In Morrowind there were multiple layers, and separate right/left items, and the number of slots has steadily reduced ever since. Skyrim removed the cuirass/greaves separation, so will this continue, and you'll only get a full outfit with all-matching parts? ESO is confusing in this, as it has one-piece costumes, but separates cuirass/greaves/pauldrons.
Some of the consideration will be how many enchantments an outfit should hold, and enchantments are what generally distinguishes the special items from the regular. That feature won't go away soon.
Distinct weapon types need distinct animations, and so there's always a desire to reduce that cost by simplifying. We already lost any difference between one-handed weapons, and axes, blunts, and swords all get swung the same way all the time. I don't expect polearms, as there won't be a single animation that covers both spears and longhammers.
I hope they don't follow ESO down the path of minimising the weapon and replacing the damage-dealing with "skills" that are effectively spells involving the weapons only tangentially.
In ESO the "Outfits" are completely different from the armor; they are not armor at all, but "Disguises." They are one piece so you can wear them over your armor for appearances sake only, they give you no protection whatsoever (ask Jerric!

)
The armor in ESO is 7 pieces. (Head, chest, waist, legs, feet, hands, and shoulders). You can also enchant your 3 jewelry pieces for added benefits = 2 rings and a necklace.
Also, the Skills don't replace the weapon damage at all; you can fight without them (you have to use just weapons through a lot of the tutorial dungeon before you level up and can sink points into your Skill lines).
The Skills are more like magic spells; they just improve your chances of victory or surviving. I have a Dragon Knight on my son's game that skipped the tutorial = she has absolutely no Skills right now; and the game just gave her the same greatsword and slave outfit she would have gotten if she had done the tutorial. She has had to fight spiders several times. It takes her longer to kill them than it would if she had spells; and she takes a lot more hits than she might if she used the spells/skills = but she is still able to kill them without the spells. A bigger enemy may kill her before she could kill them if she doesn't use her spells/Skills (or at least she would need to use some healing).
But your bringing this up does remind me of something they used to have that I hope they add to the next game:
* Different fighting styles that you can raise up and become adept in = like Unarmed; or pure Mages.
QUOTE(hazmick @ Nov 21 2018, 02:41 PM)

I really really hope they drastically improve their engine, or make a new one. Fallout 76 has shown Creation to be an old, janky mess and I think we can stop giving Bethesda a free pass for bugs and glitches when other studios now make similarly (or more) massive and ambitious games with a fraction of the issues (I will go insane if I see ES6 articles about all the 'fun' or 'quirky' bugs that people end up finding).
I also agree with Acadian's wish for nice looking characters. If I have to go back to Skyrim-tier Elves from the beautiful ESO-tier elves I will be supremely disappointed.
YES!!! To both of these!!!