Although FO4 forces a certain backstory upon you, it's the same in both FO3 and New Vegas. And it was the same in original Fallout(s). In FO3 you lived in a fixed place, and have fixed parents, etc. In New Vegas you're a courier and some of your past deeds (Lonesome Road) are forced upon you, also during some dialogues you have an option to reveal some of your past (like when talking to the Drifter between the 188 and Novac, etc). So I don't think that FO4 does it any differently, except that they added a voice character this time. Compared to New Vegas, though, they made a dialogue system much more "poor", considering how many options to answer you have in New Vegas. But nonetheless, I don't find FO4 any less of a RPG than previous Fallout(s).
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"I saw a politician the other day." "Horrible creatures - I avoid them whenever I can."
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