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Settlements!, Show off your Settlements here! |
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mALX |
Jan 15 2019, 12:18 AM
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Ancient
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Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Renee @ Jan 14 2019, 04:12 PM) ![*](style_images/tower/post_snapback.gif) I want to move in.
Bwaahaa! It was like trying to dress up a sow to look pretty, lol. I really hate that Bethesda didn't devise some script where the Settlers swept and the leaves and trash were removed from your house; or a script that would clean the debris off the roads after you set some Settlers out there with shovels or brooms. It is kind of ridiculous that Bethesda thinks it is "Lore" that a place can never be cleaned up after 200 years. They could have saved us a huge number of resources in our Settlement cells by letting us scrap that stuff. I know there are mods that fix that; but I've heard they all have issues with game bloat after using; and portal issues if you use them in the interior cells. This "non-modded" Sanctuary build is what made me so anxious to dig into the CK and make a mod for my Settlements. The very first thing that I did was to shove every bit of that trash and debris below ground, tear off the roofs and bury them too,
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Renee |
Jan 16 2019, 06:37 PM
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Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland
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QUOTE(mALX @ Jan 14 2019, 06:18 PM) ![*](style_images/tower/post_snapback.gif) It is kind of ridiculous that Bethesda thinks it is "Lore" that a place can never be cleaned up after 200 years. They could have saved us a huge number of resources in our Settlement cells by letting us scrap that stuff.
... or that everybody only listens to traditional American music or post WWII music (says my heavy metal-loving character Janet Telia). That actually is a question (and sorry while I go off-topic for a moment): Is the Fallout world supposed to be some sort of alternate reality in which they never experienced anything after 1945, and everything got stuck in a retro sort of phase up until the Great War? Or are all the things we experienced during the 1960s up til X also be included, but only towards 2077 did they go retro? But yeah, I know what you mean about cleaning up, ha ha. After my FO3 main quest guy finished the Minefield quest, I decided to "move" a few NPCs into that neighborhood, up from Big Town. I wanted to add a merchant in Minefield, specifically. First thing I'm thinking: they want to have a home which is more pleasant. So I moved all the trash on the floor (and blood stains, yuck) out into the void. And added a nicer set of track lighting. And etc.... QUOTE This "non-modded" Sanctuary build is what made me so anxious to dig into the CK and make a mod for my Settlements. The very first thing that I did was to shove every bit of that trash and debris below ground, tear off the roofs and bury them too, ![rollinglaugh.gif](style_emoticons/sinders/rollinglaugh.gif) Yeah, this is what you just taught me, and from now on this is also what I've been doing, instead of deleting stuff outright.
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mALX |
Jan 16 2019, 10:14 PM
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Ancient
![Group Icon](style_images/tower/folder_team_icons/Ancient.gif)
Joined: 14-March 10
From: Cyrodiil, the Wastelands, and BFE TN
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QUOTE(Renee @ Jan 16 2019, 12:37 PM) ![*](style_images/tower/post_snapback.gif) QUOTE(mALX @ Jan 14 2019, 06:18 PM) ![*](style_images/tower/post_snapback.gif) It is kind of ridiculous that Bethesda thinks it is "Lore" that a place can never be cleaned up after 200 years. They could have saved us a huge number of resources in our Settlement cells by letting us scrap that stuff.
... or that everybody only listens to traditional American music or post WWII music (says my heavy metal-loving character Janet Telia). That actually is a question (and sorry while I go off-topic for a moment): Is the Fallout world supposed to be some sort of alternate reality in which they never experienced anything after 1945, and everything got stuck in a retro sort of phase up until the Great War? Or are all the things we experienced during the 1960s up til X also be included, but only towards 2077 did they go retro? But yeah, I know what you mean about cleaning up, ha ha. After my FO3 main quest guy finished the Minefield quest, I decided to "move" a few NPCs into that neighborhood, up from Big Town. I wanted to add a merchant in Minefield, specifically. First thing I'm thinking: they want to have a home which is more pleasant. So I moved all the trash on the floor (and blood stains, yuck) out into the void. And added a nicer set of track lighting. And etc.... QUOTE This "non-modded" Sanctuary build is what made me so anxious to dig into the CK and make a mod for my Settlements. The very first thing that I did was to shove every bit of that trash and debris below ground, tear off the roofs and bury them too, ![rollinglaugh.gif](style_emoticons/sinders/rollinglaugh.gif) Yeah, this is what you just taught me, and from now on this is also what I've been doing, instead of deleting stuff outright. Someone I think was a Dev from another game said about Fallout 4: you can add anything you want; but you can't delete anything in those Settlements. So in my testing; I tried to use that "find and replace" function like I always did in previous games; but you can't use that in Fallout 4 on all items. Example: those dingy tables in Sanctuary Hills houses that can't be scrapped = they have a linked reference of some sort attached to them and can't even be switched for anything. So now I have to go back into my mod and switch those tables back and hope that clears up the issue. Another is that little gate behind the Rosa house (the one with the Workbench in it). You can't swap that gate out with anything. So I had to dump that mod; rename it to mark it as unusable (but kept it so I could reference the stuff I did right in it later) = and start a new mod (the new mod is the one with the static food in it). Keeping the Sanctuary houses in a mod is the biggest problem; because they kind of suck up the place no matter what you do; but everyone who looks at a Settlement mod is always wanting it to be "lore friendly." I want mine to stay as close to lore friendly as possible; but...maybe the next step up, so I can stand looking at it, lol.
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Posts in this topic
mALX Settlements! Jan 14 2019, 06:03 PM SubRosa Wow, that is really involved! I never to go ne... Jan 14 2019, 09:55 PM![](style_images/tower/to_down_pipe.gif) mALX
Wow, that is really involved! I never to go n... Jan 14 2019, 11:27 PM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) ![](style_images/tower/spacer.gif) mALX
*snip*
... (says my heavy metal-loving character... Jan 16 2019, 10:30 PM Kane Great looking settlement! Much larger and invo... Jan 17 2019, 01:58 PM![](style_images/tower/to_down_pipe.gif) mALX
Great looking settlement! Much larger and inv... Jan 17 2019, 05:11 PM mALX I heard on some vid that Brahman raise the happine... Feb 15 2019, 05:25 AM SubRosa Wow, that's a whole Brahmin pen! I never w... Feb 15 2019, 10:56 PM![](style_images/tower/to_down_pipe.gif) mALX
Wow, that's a whole Brahmin pen! I never ... Feb 16 2019, 01:18 AM RaderOfTheLostArk I've only truly started tapping into Settlemen... Feb 17 2019, 07:27 AM![](style_images/tower/to_down_pipe.gif) mALX
I've only truly started tapping into Settleme... Feb 17 2019, 11:06 PM SubRosa Electricity can be tricky. Some objects need wires... Feb 18 2019, 12:53 AM![](style_images/tower/to_down_pipe.gif) mALX
Electricity can be tricky. Some objects need wire... Feb 22 2019, 03:10 AM Kane Pylons do indeed radiate power like the smaller py... Feb 18 2019, 02:14 PM mALX Oh, running those small wooden pylons along the ea... Feb 18 2019, 09:24 PM![](style_images/tower/to_down_pipe.gif) SubRosa
"TCL" stopped working in my game on th... Feb 18 2019, 10:47 PM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) mALX
"TCL" stopped working in my game on t... Feb 19 2019, 02:35 AM Kane Two of them along the roof ridge usually takes car... Feb 18 2019, 09:26 PM![](style_images/tower/to_down_pipe.gif) mALX
Two of them along the roof ridge usually takes ca... Feb 18 2019, 09:34 PM Kane Windmills are pretty underwhelming in vanilla, IMO... Feb 22 2019, 01:42 PM![](style_images/tower/to_down_pipe.gif) mALX
Windmills are pretty underwhelming in vanilla, IM... Feb 22 2019, 05:21 PM Kane How about this mod for inspiration: Weathered Sanc... Feb 22 2019, 06:56 PM![](style_images/tower/to_down_pipe.gif) mALX
How about this mod for inspiration: Weathered San... Feb 22 2019, 11:55 PM SubRosa Quieter Settlements will reduce the noise from gen... Feb 22 2019, 09:55 PM![](style_images/tower/to_down_pipe.gif) mALX
Quieter Settlements will reduce the noise from ge... Feb 23 2019, 01:24 AM RaderOfTheLostArk Thanks for the tips! I just tried the thing wi... Feb 25 2019, 04:15 AM![](style_images/tower/to_down_pipe.gif) mALX
Thanks for the tips! I just tried the thing w... Feb 25 2019, 06:10 AM Kane Looks like someone beat you to it, mALX!
http... Feb 25 2019, 02:14 PM![](style_images/tower/to_down_pipe.gif) mALX
Looks like someone beat you to it, mALX!
htt... Feb 25 2019, 03:51 PM mALX I spent the night playing with houses to replace t... Mar 1 2019, 03:42 PM Kane https://i.imgur.com/7HQb7kL.png
If that was a mod... Mar 1 2019, 03:58 PM![](style_images/tower/to_down_pipe.gif) mALX
https://i.imgur.com/7HQb7kL.png
If that was a mo... Mar 1 2019, 07:20 PM mALX ** on a different note: I did discover how they d... Mar 1 2019, 07:51 PM Kane Nabbed some shots of my room at the Castle, aka Mi... Mar 2 2019, 05:23 PM![](style_images/tower/to_down_pipe.gif) mALX
Nabbed some shots of my room at the Castle, aka M... Mar 3 2019, 08:06 AM SubRosa Wow, that looks really cool. Must nicer than I am ... Mar 2 2019, 05:26 PM RaderOfTheLostArk Could've sworn I took more pictures of settlem... Mar 5 2019, 04:57 AM![](style_images/tower/to_down_pipe.gif) mALX
Could've sworn I took more pictures of settle... Mar 5 2019, 05:41 AM SubRosa I love all the outhouses on Spectacle Island. I di... Mar 5 2019, 10:43 PM Kane You can scrap the barrels at Starlight to get rid ... Mar 6 2019, 03:08 AM SubRosa I had no idea. I thought the radiation was from it... Mar 6 2019, 03:16 AM![](style_images/tower/to_down_pipe.gif) Kane I had no idea. I thought the radiation was from i... Mar 6 2019, 02:10 PM RaderOfTheLostArk
Wow, you are a real builder! Those structure... Mar 6 2019, 04:53 AM RaderOfTheLostArk Boston Airport is easily the lamest settlement in ... Mar 10 2019, 04:42 AM SubRosa The bottom of the Settlements guide mentions that ... Mar 10 2019, 05:21 AM![](style_images/tower/to_down_pipe.gif) mALX
The bottom of the Settlements guide mentions that... Mar 10 2019, 07:54 PM![](style_images/tower/to_down_pipe.gif) RaderOfTheLostArk
The bottom of the Settlements guide mentions that... Mar 11 2019, 01:49 AM Kane Yeah, Boston Airport is pretty useless without mod... Mar 11 2019, 12:43 PM Renee Hey nice job Raiders! I really like the Truck ... Mar 11 2019, 02:56 PM![](style_images/tower/to_down_pipe.gif) RaderOfTheLostArk
Hey nice job Raiders! I really like the Truck... Mar 12 2019, 07:24 PM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) mALX
Hey nice job Raiders! I really like the Truc... Apr 13 2019, 12:57 AM SubRosa I hate to say it, but that pool in the middle of t... Mar 12 2019, 09:17 PM![](style_images/tower/to_down_pipe.gif) RaderOfTheLostArk
I hate to say it, but that pool in the middle of ... Apr 12 2019, 02:23 AM![](style_images/tower/to_down_pipe.gif) ![](style_images/tower/spacer.gif) mALX
I hate to say it, but that pool in the middle of... Apr 13 2019, 01:26 AM Kane Now that Liz has mopped up the Institute with her ... Mar 14 2019, 12:25 AM SubRosa Red Rocket just needs wings, and then it would be ... Mar 14 2019, 12:30 AM RaderOfTheLostArk
I really love the idea of the living areas being ... Apr 16 2019, 02:53 AM![](style_images/tower/to_down_pipe.gif) mALX
I really love the idea of the living areas being... Apr 18 2019, 01:09 AM RaderOfTheLostArk New screens for some of my settlements!
Oberl... May 31 2019, 05:34 AM RaderOfTheLostArk There's been plenty of settlement building rec... Jul 21 2019, 04:15 AM SubRosa You go to a lot more trouble than I do. I just put... Jul 21 2019, 04:19 AM mALX It's not quite done yet; I found some floating... Mar 8 2020, 07:05 AM Acadian Very cool, mALX! :goodjob: Mar 8 2020, 01:24 PM SubRosa Impressive, most impressive! Mar 8 2020, 06:06 PM RaderOfTheLostArk Wow, you went all out on this Fallout (no pun inte... Mar 8 2020, 06:34 PM mALX Thank you all so much! This mod was like birt... Mar 8 2020, 09:31 PM TheCheshireKhajiit Sanctuary looks to be living up to its name! V... Mar 9 2020, 03:06 PM![](style_images/tower/spacer.gif) mALX
Sanctuary looks to be living up to its name! ... Mar 10 2020, 05:05 AM
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