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> Furniture and animations, How they work
ghastley
post Jan 14 2019, 04:45 PM
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I'm at the point in The Diablo mod where I need to put Greta in a Pillory where she can be rescued. I can't use the shackles for this as they go against a wall, and her developing wings are either hidden, or clip through the wall behind her. Fortunately, the work has already been done, and I just have to extract the one piece from a huge animation resource pack.

The method of creating new furniture items, and connecting up the entry/loop/exit animations is a topic that's worth documenting, as I haven't found a decent one anywhere else. This thread will hold my notes as I find out all about it.

The "sit" animation isn't a standard one, so a mod using it will need FNIS to install the extra behaviour data and animations. At least that's become a standard, and users are fairly familiar with the process.

I may also include Idle Markers, which work in a similar fashion, but without a static item, and explain how Animation Objects work. These are items that appear only when the animation is performed, such as musical instruments, or the broom. Lots of things will be common between all these.


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Mods for The Elder Scrolls single-player games, and I play ESO.
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mALX
post Jan 16 2019, 04:41 PM
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From: Cyrodiil, the Wastelands, and BFE TN




This guy explains the use of those animations and keywords really well:



https://www.youtube.com/watch?v=JPbxisHdlz8




If you look through his vids, he has some really advanced tricks, too.






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ghastley
post Jan 17 2019, 04:30 PM
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QUOTE(mALX @ Jan 16 2019, 10:41 AM) *

This guy explains the use of those animations and keywords really well:

https://www.youtube.com/watch?v=JPbxisHdlz8

If you look through his vids, he has some really advanced tricks, too.

The Fallout 4 editor is unfortunately different from the Skyrim one for furniture. The animations don't appear in the dialog at all, so I need to describe stuff that's way more hidden.

I've had success with my mods, so I have some examples to work with. The Dragon Club has dancer and audience markers that work nicely, and now I have a pillory in the Diablo Succubus one. A bit of work on the screenshots to cover up the boobies, and I can start to write it all up.

This post has been edited by ghastley: Jan 17 2019, 04:33 PM


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