QUOTE(Kane @ Feb 22 2019, 07:42 AM)

Windmills are pretty underwhelming in vanilla, IMO. They only generate 3 power. I've since found a mod that lets you select how much it generates (I use 10) and increase the speed of the rotation.
Only 3 each? yeah, that isn't enough at all. I'd def want to tweak that in the CK if I was going to use them. Even tweaked though; because of those horrible Sanctuary houses = might look better to build a "wind farm" on the fringes and run the power in like I've done now with the Fusion Generators. It would be a lot quieter than the generators, though (I think, actually haven't run across any windmills in game or built one yet).
This game has A LOT of noise pollution in the Settlements. I couldn't stand going into Sanctuary before I moved the generators to the far end away from the houses (and changed the turrets to Heavy Lasers = (which are still pretty noisy; but not nearly as loud as the Heavy Machine Guns).
I've been toying with making a mod for Sanctuary; but am torn over the houses. I can't stand the "Clean/Prewar" look of the Sanctuary houses at all; but = not thrilled with the post war Sanctuary look either. Those houses are so at odds with every other house in the entire game; they just don't seem to fit with the area around them at all. The houses in Concord look better, imho.
Anyone have any suggestions for a better house model to use in Sanctuary, I'm all ears! Nothing fancy; nothing
too clean (but I do think it is ridiculous that after 200 years people couldn't pick up trash off their floors or sweep leaves out of their houses = that will absolutely be done in the houses in my mod).
I'll probably keep the Player house and Rosa house intact; just cover the outer walls with some other building material and possibly add a second floor to the Rosa house. (But the rest of the houses may be dumped, depending on if I can find something suitable to replace them).
** If I ever get it done and going to load it into my game = will probably customize the turrets to run quieter, too;
This post has been edited by mALX: Feb 22 2019, 05:24 PM