QUOTE(ghastley @ Aug 6 2019, 11:30 AM)

I like non-combat games, that make you think, rather than just react quickly. Logic puzzles, rather than action games. However, the internet means that puzzle answers are a click away, so unless someone comes up with puzzles that have a different answer every time, they don't become part of games these days. ESO has a few, but most of them can be brute-forced, as there aren't many possible answers, and you just try them all.
One of my favourites was
Lemmings but that ran out of steam eventually. However, it did lead to a lot of the RTS games that came later, which then lost the puzzle aspect in favour of the combat. The various economy games, where you build a civilisation, or a railroad, or a theme park, and have to balance growth against stability are another direction on the same theme.
I like puzzle games every once in a while (e.g. the Portal games), but I concur in wishing that action games and action-oriented RPGs would incorporate some puzzles more often. Makes for a nice change of pace and it doesn't need to be all-combat all the time. As much as I love Skyrim, the puzzles in the game are just pathetic. And if the puzzles like in ESO can be brute-forced, well...not really much of puzzles then, are they?
QUOTE(Decrepit @ Aug 6 2019, 12:11 PM)

An interesting question that I have no good answer to. Kingdom Come Deliverance comes so close to being the sort of RPG I've wished for for decades it erases much I might have written here had it not been released. I of course wish for a KCD set in a 'game world' as big as Daggerfall's, but I wish that about every RPG I enjoy.
Now that I'm into train/railroad games, I wish for one of those that combine the best features of Transport Fever and, in addition, provides a true Train Simulator mode.
I suppose what I most wish for, and have wished for since I got into PC gaming in the late eighties, is not a particular game but its means of delivery. I've always considered a more advanced form of ST:NG's holodeck to be the first truly satisfactory gaming platform. That's what I want!, knowing I'll be long in my grave before such a platform comes to pass.
Even though I think the change that Morrowind onward made to TES was for the better, Daggerfall has a bunch of unique charms that the other games in the series just can't quite capture. One of those is the size of the world, like you said. Sure, it hampers diversity, but just knowing that the world IS that big and that you could actually travel it normally if you really wanted to is still mindblowing even today. And the size of the cities made them feel like actual cities.
I used to play Railroad Tycoon when I was a kid. That was a lot of fun. A true simulator would be cool to see, even if I've long since moved away from that type of game.
That's an interesting discussion! I'm glad you brought up means of delivery for a slightly different take on this thread but still keeping it related. That's something I'd have to think about myself.
QUOTE(Acadian @ Aug 6 2019, 06:04 PM)

My ideal game would be single player, medieval fantasy, open world, create your own character, massive, open world, rpg where you do not rely on a party of either other player or NPCs. Lots of repeatable things to do so a character could live and adventure there daily for years.
Baldurs Gate and its ilk of D&D-inspired games are not open world and are designed around playing with a party of NPCs.
KCD is not medieval fantasy, nor does it allow you to create your own character.
Oblivion and Skyrim are not massive.
ESO is massive but not single player. The problems with ESO all revolve around it being multiplayer. The game has to try and please soloists, group dungeoneers/raiders and PvP (player vs player). This means trying to 'balance' skills which leads to constantly nerfing and buffing them, leaving players feeling as if they are building upon a foundation of shifting sands. If ESO were single player it could still live in the cloud via a server to play but the stimulus to balance the game for disparate communities would largely be gone and the addons that fans could create and share could expand beyond user interface/convenience features to actual hard combat/skill changes so players could customize their game more to their liking the way we enjoy modding other single player games.
That all said, playing ESO as a soloist is the best I can do for now so that is where Buffy currently lives.
I get what you mean. I much prefer RPGs where you aren't required to build a party, but I don't mind having the choice. It seems you and I have the same concept of the ideal RPG. The Elder Scrolls has scratched the most itches I have in that regard, but it doesn't quite get all of them. Sometimes I daydream about having a more "traditional-style" TES, single-player, with all of Tamriel playable and kingdoms/counties/holds/etc. the size of those you find in Daggerfall, but highly detailed.
And then sometimes I wonder if that would be too overwhelming, lol. But wow, would that game blow me away.
This post has been edited by RaderOfTheLostArk: Aug 7 2019, 05:11 PM