It's good to be back playing ESO, but one thing I did not miss is just how much is tied to the game being multiplayer. Obviously, it's to be expected that a lot of it would be given it is an MMO, and it is nice to have activities that you can play with friends and other people, but it would still be nice to have the multiplayer be less influential. There isn't going to be a perfect balance that suits everyone, though, so I get it to an extent.
But in this case, I'm not referring to the game mechanics. I'm talking quests and story (even exploring other provinces outside of your alliance). The Alliance War affects so much in this regard that it can really hamper role-playing, and I'm not even a strict role-player. For explicitly Alliance War questlines, this obviously makes sense, even if it is a real stretch how they justify in-game the way you can experience the other two alliances (in my case, Covenant and Dominion). But still, some quests that don't necessarily need to be affected by it are still affected by it. And sometimes, it doesn't even need to be a wholesale change, but even a change of dialogue to acknowledge certain things would be nice.
Then again, I suppose there is only so much that Zenimax can do about this. With how much the game has to try to juggle, code, implement, etc., there are some concerns that just can't be assuaged. Only so much can be coded and implemented in a game like this.
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"[Insert awesome/inspiring/cool/smart/pseudo-intellectual quote here.]" - Me
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