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> Mod Graphics Scare
Intestinal Chaos
post Jul 12 2005, 12:06 AM
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Mouth
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Joined: 9-July 05
From: Portland, Oregon



The only problem I may have is it might be too hard to make your own stuff in the TES Editor. I'm sure you might be able to apply some of the texture shaders from the game, but if your going to make your own items you might have to have Rhedd-like graphical creation skill to make something that doesn't look like crap compared to everything else.
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9of9
post Jul 13 2005, 06:10 PM
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Finder
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Joined: 31-May 05



Not really, you'll always be able to re-use meshes like most modders do. And, on the other hand, the actual poly-count from the looks of things is actually almost exactly the same tongue.gif (Besides, complex modelling isn't that hard, especially if you stick to inanimate objects).

I am a bit more worried about the shaders though... well, not worried per se - I'm curious about just how comprehensive the shader tools will be smile.gif These things I think have a greater tendency of being a bit awkward.


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