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> Elder Scrolls 6 Predictions, Cast your Predictions today!
Renee
post Nov 11 2018, 03:45 AM
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I started another thread in this forum about occult stuff but I got a little too ambitious, I'm afraid. Should have written Kahreem up first. I'll continue that one's OP eventually.

For now though, what do you think will appear in Elder Scrolls 6? I'm going to put some predictions now, you all can do the same, and let's see if we're right or wrong, eh?

1). Spellmaker will return, definitely. bluewizardsmile.gif Because that was the #1 complaint back in 2011 about Skyrim. I personally never missed spell making myself, but good lord I remember the feedback from lack of.

2). Mix 'n' match armor / clothing sets will also return. Because that was the #2 complaint (from what I remember). Fallout 4 has definitely shown that Beth even got away from 1-piece suits, and I think they'll further this with ES6 for sure. I hesitate to predict pauldrons will make a return, but from what I've heard FO4 has the character able to wear different things on different sides of his/her body?

3). I think it'll be in High Rock primarily, but not just High Rock. I think it'll be in more than one province, maybe High Rock and Hammerfell. I'm just going by what was seen in the ES6 Trailer. To me, that looks like a northern clime.

That's all for now!


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RaderOfTheLostArk
post Sep 13 2020, 08:05 PM
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This isn't so much a prediction as it is something I want to see. In fact, I don't think what I am about to propose would ever come close to fruition, but I at least hope Bethesda tries to do something along these lines.

Let's talk about the potential return of spellmaking. My memory is hazy on how it was done before and I didn't make all that much use out of it, but I think that bringing it back with a lot of revamping could really be something special. First, the types of attack (function) you can make need to be expanded a bit. I think Skyrim, for all its magic system flaws, did improve greatly on how the spells actually function. In previous TES games, it mostly amounted to touch and "fireball, then bigger fireball." For Destruction magic in Skyrim, you could launch projectiles, spray a gout of elemental damage in front of you, surround yourself with an elemental cloak, cast a targeted AoE (area of effect), cast an AoE around yourself, plant a "mine" of sorts that triggers when an enemy hits it, etc. Some of these were, of course, present in previous games, but not nearly as varied in this regard.

For TESVI, I'd want to see a list like this. This is mostly for Destruction magic, but almost all of it would apply to the other schools of magic as well:
-Self:: Self-explanatory
-Touch: For those enemies right in front of you
-Short distance "touch": Operates like a touch spell, but for enemies that are a little bit too far away from you; for those who have played ESO, think of something like the Flame Lash ability for Dragonknights
-Long distance "touch": Connects between you and the enemy but for distances that short distance spells can't reach
-Short distance projectiles: Self-explanatory, covers X meters/feet
-Long distance projectiles: Also self-explanatory, covers much more distance than the short distance counterpart
-Homing: Self-explanatory
-AoE: Can aim right at a target to cause a burst of damage than can also damage nearby enemies, or it can be aimed at the ground
-AoE on self: Self-explanatory; will not hurt you (at least if you are a competent spellcaster)
-Cloak: Operates like flame/frost/lightning cloaks in Skyrim
-Target through ground: Not sure how else to label this, but the only way I can think of to explain this is that a row of magical energy pulses through the ground in a straight line towards a target; for those who have played ESO, think of something similar to when trash mob spellcasters lay down balls of fire/frost/lightning on the ground and follows a straight line
-Chain: When you hit an enemy, these spells can reverberate from the targeted enemy to other enemies near them
-Proximity detonation: Places a "mine" on the ground that triggers when an enemy is within its radius

Obviously, the type of spell would inherently have varied impacts on damage and magicka cost for balance. Homing, for example, would generally be more costly since you don't have to worry about aiming. In-universe, it would require more concentration from the spellcaster.


Second up is perks. There's a lot you could do with this. Some ideas:
-Add secondary or tertiary effects to spells: Certain spells can have extra effects beyond the damage. For example, frost spells also decrease stamina in Skyrim, but here you could have to get the perk to add this secondary effect. Or we could keep the frost/stamina damage, lightning/magicka damage, and fire/extra health damage the same as it was in Skyrim and apply this to something else. Want to lob a fireball that also has a chance to stun or knockback or drain health? Get this perk and you can do it.
-Scale potency for spells with a specific level of difficulty: I think the biggest issue with Skyrim's magic is that spell damage does not increase the better you get at it. The damage always stays the same save for something like a destruction magic potion. This perk changes that. A Firebolt could start off at, say 15 damage per hit, but this perk makes it possible to go up to a maximum of, say, 25 damage per hit. For something like spell armor such as Oakflesh, the armor value can scale from 40 points at the beginning to a maximum of 60 points for armor value. OR the potency of spells is more likely to higher with this perk. Alternatively, the potency of spells could just naturally increase the better you get at the respective school of magic.
-Random chance to have reduced cost/no cost spells: In a fight with low magicka and you need just one more hit to kill the enemy before they kill you? This perk may save your life by letting you get that last spell off with less to no cost to magicka.
-Reduced cost for self-made spells: Self-explanatory; can be monetary or magicka cost
-Leech upon enemy death: Killing your target has a chance to give you back extra health/magicka/stamina


Thoughts?


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macole
post Sep 13 2020, 10:34 PM
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QUOTE(RaderOfTheLostArk @ Sep 13 2020, 02:05 PM) *

-; will not hurt you (at least if you are a competent spellcaster)

I wouldn't mind seeing this applied to every spell attempted over one's level. Take away the level requirement for casting high level spells and apply an adverse reaction for attempting and failing spells beyond one's level.

QUOTE(RaderOfTheLostArk @ Sep 13 2020, 02:05 PM) *

Second up is perks. There's a lot you could do with this. Some ideas:
-Scale potency for spells with a specific level of difficulty: I think the biggest issue with Skyrim's magic is that spell damage does not increase the better you get at it.

This is a good thought, though I would limit it to spells that you create and personally name. My thinking is that when you create a spell you inherently tied it to your will. Subsequently as you gain level providing we don't get attributes, as you level up your personal spells will increase with you. The generic spells being taught by rote I would leave as is.

This post has been edited by macole: Sep 13 2020, 10:48 PM


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Posts in this topic
Renee   Elder Scrolls 6 Predictions   Nov 11 2018, 03:45 AM
Decrepit   Hmmm....interesting proposition. I'll make a p...   Nov 11 2018, 04:35 AM
TheCheshireKhajiit   Here is Khajiit’s TES6 prediction: we won’t se...   Nov 11 2018, 04:40 AM
SubRosa   Here is Khajiit’s TES6 prediction: we won’t s...   Nov 11 2018, 04:49 AM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='308760' da...   Nov 11 2018, 04:59 AM
monkeyemoness   I expect this: A simplified combat system A simpl...   Nov 11 2018, 05:38 PM
mALX   I expect this: A simplified combat system A simp...   Nov 21 2018, 07:47 PM
Renee   Here is Khajiit’s TES6 prediction: we won’t s...   Nov 12 2018, 03:42 PM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='308760' da...   Nov 12 2018, 04:01 PM
Renee   Not trying to rain on your parade, just presentin...   Nov 12 2018, 05:45 PM
Lopov   I doubt we'll have a fully voiced protagonist ...   Nov 11 2018, 09:54 AM
TheCheshireKhajiit   If Starfield isn’t good, Khajiit will probably h...   Nov 11 2018, 08:06 PM
Kane   Pretty sure Todd Howard already said somewhere tha...   Nov 12 2018, 02:17 PM
Kane   I can see VI coming sooner than we think. The stud...   Nov 12 2018, 05:50 PM
TheCheshireKhajiit   I can see VI coming sooner than we think. The stu...   Nov 21 2018, 03:14 PM
Kane   They also said they've been working with conso...   Nov 21 2018, 03:20 PM
TheCheshireKhajiit   They also said they've been working with cons...   Nov 21 2018, 03:24 PM
Kane   If mid 20's, the time frame between is too lon...   Nov 21 2018, 03:27 PM
TheCheshireKhajiit   If mid 20's, the time frame between is too lo...   Nov 21 2018, 03:56 PM
Kane   I think Montreal works on the mobile games.   Nov 21 2018, 04:19 PM
ghastley   I'm wondering what direction they'll go wi...   Nov 21 2018, 04:54 PM
TheCheshireKhajiit   *derp, didn’t read most recent posts* I'm...   Nov 21 2018, 08:12 PM
mALX   I'm wondering what direction they'll go w...   Nov 21 2018, 09:01 PM
monkeyemoness   I hope they don't follow ESO down the path of...   Nov 24 2018, 02:44 AM
Renee   I'm wondering what direction they'll go w...   Nov 29 2018, 02:17 PM
mALX   I think we'll see more animations too. I don...   Nov 29 2018, 05:57 PM
Renee   [quote name='Renee' post='309720' date='Nov 29 20...   Nov 29 2018, 05:59 PM
RaderOfTheLostArk   It's somewhat hard to separate some of the thi...   Nov 21 2018, 05:24 PM
Kane   I'm wondering what direction they'll go ...   Nov 21 2018, 05:45 PM
RaderOfTheLostArk   I'm wondering what direction they'll go...   Nov 24 2018, 04:46 AM
TheCheshireKhajiit   [quote name='Kane' post='309280' date='Nov 21 201...   Nov 24 2018, 05:14 AM
Acadian   I don't know about predictions but I do have a...   Nov 21 2018, 08:01 PM
hazmick   My guess is that they won't stray too far from...   Nov 21 2018, 08:41 PM
TheCheshireKhajiit   I want polearms dammit! Bring back polearms...   Nov 21 2018, 09:06 PM
Kane   Todd already stated that the Creation Engine isn...   Nov 21 2018, 09:08 PM
mALX   Todd already stated that the Creation Engine isn...   Nov 21 2018, 09:20 PM
Kane   I hope better combat comes with it. More than just...   Nov 21 2018, 09:37 PM
Winter Wolf   I am concerned about the location for the game. Ar...   Nov 29 2018, 10:34 AM
mALX   I am concerned about the location for the game. A...   Nov 29 2018, 05:50 PM
TheCheshireKhajiit   As much as Khajiit would love to see Elsweyr, Vale...   Nov 29 2018, 03:31 PM
Renee   I hope Khajiit gets to see that one's (His?) h...   Nov 29 2018, 04:08 PM
TheCheshireKhajiit   I hope Khajiit gets to see that one's (His?) ...   Nov 29 2018, 04:35 PM
ghastley   They painted themselves into a corner with the Kha...   Nov 29 2018, 05:17 PM
Renee   Exactly mALX. Look at the Khajiit caravans of Skyr...   Nov 29 2018, 05:57 PM
mALX   Exactly mALX. Look at the Khajiit caravans of Sky...   Nov 29 2018, 06:12 PM
Winter Wolf   Thanks mALX!!!! It is good to be b...   Nov 30 2018, 06:28 AM
mALX   Thanks mALX!!!! It is good to be ...   Nov 30 2018, 04:37 PM
Winter Wolf   ESO has tried to get back to the longer questline...   Dec 1 2018, 09:12 AM
mALX   Raz got mad at Feng-do for disobeying orders duri...   Dec 2 2018, 12:56 AM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='309835' da...   Dec 2 2018, 01:05 AM
Winter Wolf   Oh, yes! Leydenne! That was the cat lady,...   Dec 2 2018, 06:06 AM
mALX   [quote name='mALX' post='309899' date='Dec 1 2018...   Dec 2 2018, 09:35 AM
Renee   Do you remember the Moderator over at the Officia...   Dec 4 2018, 01:40 PM
mALX   Do you remember the Moderator over at the Offici...   Dec 4 2018, 04:37 PM
Renee   Sappy post removed! Sorry.   Nov 30 2018, 08:52 PM
ghastley   Lady Laurent and Stibbons, especially. He doesn...   Nov 30 2018, 05:57 PM
mALX   Lady Laurent and Stibbons, especially. He doesn...   Nov 30 2018, 11:28 PM
TheCheshireKhajiit   Raz got mad at Feng-do for disobeying orders durin...   Nov 30 2018, 11:39 PM
TheCheshireKhajiit   Sometimes Khajiit really misses the old Bethsoft f...   Dec 4 2018, 04:42 PM
Renee   Sometimes Khajiit really misses the old Bethsoft ...   Dec 4 2018, 04:47 PM
mALX   Sometimes Khajiit really misses the old Bethsoft ...   Dec 4 2018, 06:51 PM
TheCheshireKhajiit   Sometimes Khajiit really misses the old Bethsoft...   Dec 4 2018, 06:58 PM
Renee   I miss the old forums' randomness. My favorite...   Dec 5 2018, 12:52 AM
TheCheshireKhajiit   I miss the old forums' randomness. My favorit...   Dec 5 2018, 02:00 AM
RaderOfTheLostArk   I do miss the old forums, even if I was a relative...   Dec 5 2018, 02:25 AM
mALX   I do miss the old forums, even if I was a relativ...   Dec 5 2018, 03:02 AM
monkeyemoness   The fact that I devolved into trolling myself show...   Dec 5 2018, 03:09 AM
Kane   Yeah, the new Beth forum is unappealing. It also s...   Dec 5 2018, 05:23 PM
mALX   https://www.player.one/skyrim-grandma-immor...crol...   Apr 6 2019, 06:08 AM
Decrepit   https://www.player.one/skyrim-grandma-immor...cro...   Apr 7 2019, 05:48 PM
Renee   Goodness. She's got a dual-screen setup even...   Apr 8 2019, 06:53 PM
TheCheshireKhajiit   Supposedly there’s been a leak!   Aug 20 2020, 01:18 AM
Renee   High five Khajiit! :salute: I knew it'd be...   Aug 20 2020, 02:58 PM
ghastley   I'm starting to think that they've built u...   Aug 20 2020, 04:25 PM
RaderOfTheLostArk   I haven't watched the video yet but I'm no...   Aug 20 2020, 11:19 PM
SubRosa   Like Rader I am extremely skeptical of everything ...   Aug 21 2020, 12:32 AM
TheCheshireKhajiit   Yeah the guy who did the video even said to take t...   Aug 21 2020, 02:42 AM
macole   2024 release date? Guess I'll have time to fin...   Aug 21 2020, 06:40 AM
SubRosa   Or Bethesda might have gone out of business by the...   Aug 21 2020, 08:59 AM
TheCheshireKhajiit   Or Bethesda might have gone out of business by th...   Aug 21 2020, 11:22 AM
TheCheshireKhajiit   Official acknowledgement that TES6 is still very f...   Aug 21 2020, 10:28 PM
mirocu   Official acknowledgement that TES6 is still very ...   Sep 5 2020, 03:20 PM
TheCheshireKhajiit   [quote name='TheCheshireKhajiit' post='328918' da...   Sep 5 2020, 04:07 PM
Decrepit   Great news guys! In order to speed development...   Sep 5 2020, 06:56 PM
SubRosa   Great news guys! In order to speed developmen...   Sep 5 2020, 09:57 PM
TheCheshireKhajiit   Great news guys! In order to speed developmen...   Sep 6 2020, 04:33 AM
SubRosa   I heard that instead of GRRRRR, they are going to ...   Sep 6 2020, 04:59 AM
TheCheshireKhajiit   I heard that instead of GRRRRR, they are going to...   Sep 6 2020, 01:46 PM
TheCheshireKhajiit   [quote name='RaderOfTheLostArk' post='329606' dat...   Sep 13 2020, 10:39 PM
RaderOfTheLostArk   I wouldn't mind seeing this applied to every ...   Sep 14 2020, 12:25 PM
Renee   Rader: I agree about Skyrim's spells. I like t...   Sep 14 2020, 06:02 PM


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