QUOTE(macole @ Sep 13 2020, 05:34 PM)

I wouldn't mind seeing this applied to every spell attempted over one's level. Take away the level requirement for casting high level spells and apply an adverse reaction for attempting and failing spells beyond one's level.
I'm not sure I want to see it for
every spell, but I think for ones that are super-powerful and significantly beyond your level (like, I don't know, maybe 25 levels) this would work fine.
QUOTE(macole @ Sep 13 2020, 05:34 PM)

This is a good thought, though I would limit it to spells that you create and personally name. My thinking is that when you create a spell you inherently tied it to your will. Subsequently as you gain level providing we don't get attributes, as you level up your personal spells will increase with you. The generic spells being taught by rote I would leave as is.
I see where you are coming from, and to an extent I agree. I still think there should be some scaling for pre-made spells, but perhaps ones you make have greater potential for level-scaling.
And since you bring it up, I want a clear discrepancy in the power of pre-made spells compared to what you can make in the beginning of the game. Same thing with pre-made weapons and armor and ones you craft. You're still wet behind the ears, so spells already made by more seasoned mages are going to be better. When you become the supremely powerful Hero you are meant to be, it's then the completely opposite way where what you make dwarfs what other mages can make in potency.
QUOTE(TheCheshireKhajiit @ Sep 13 2020, 05:39 PM)

Or maybe do it like Morrowind and have the spell outright fail.
I'm personally not keen on how Morrowind did that (although a lot of that comes from the irritatingly slow wind-up you have to do for every spell that doesn't come from a scroll, so it might work out better with a system like Skyrim's). Maybe for the absolute most powerful spells or those that are considerably beyond your level, but I don't want to see it become a regular occurrence for spells at your level or only somewhat above it.
However, I do support having a more modernized "fail" state. Instead of it just not casting, I'd like the damage to be seriously mitigated and possibly even hurting yourself because the spell is way too strong for you. And/or it could cost extra magicka because you don't know how to efficiently cast it yet. (And in this way, we can bring back some more variety to spells like Sound from Morrowind). You wouldn't completely fail casting the spell because there is still an effect, but it could be more than you bargained for.
This post has been edited by RaderOfTheLostArk: Sep 14 2020, 12:25 PM