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Renee's Modding Thread |
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Renee |
Feb 25 2018, 01:30 PM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Mod-making thread basically, which focuses heavily on quest-making. The first two tutorials (How to make a fetch quest and how to make a kill quest) are very hand-holdy. They are designed for those who are just starting to learn the art of quest-making. Other tutorials get more advanced, as my wacky ideas have pushed their boundaries. Just click on any of the links below. Tip: For Oblivion, Always use Ely's Silent Voice when making silent-text dialog. Without this utility, dialog will stay on-screen for just a fraction of a second. Of course, if recording actual voice, this utility is not needed. For Skyrim, I use Silent Voice Generator, though somebody who records actual voice won't need this utility. ---------------------------------------- BEGINNER SECTION 1). How to make a Fetch Quest. Game: TES IV: Oblivion. *Hand-Holdy*2). How to make a Kill Quest, Map Markers, and X Markers. Game: TES IV: Oblivion. *Hand-Holdy*3). Making an NPC Vendor / Repair-person. Game: Fallout 3. *Hand-Holdy*4). Making our character's birthday show in game. Game: TES IV: Oblivion, Fallout 3 & New Vegas, TES V: Skyrim. *Hand-Holdy*5). Making a book bump a Quest Stage6). Light Switches and Triggers (Oblivion, Fallout 3/NV, or Skyrim) ---------------------------------------- TES II: DAGGERFALL1). Daggerfall Tutorial (by Boxx Mann) ---------------------------------------------- TES III: MORROWIND1). Getting an Xbox controller to work on PC. Game: TES III: Morrowind *Adept*2). More Dynamic NPCs. Game: TES III: Morrowind. *Easy*3). (Re)installing Morrowind from Scratch *Advanced*4). Breton Magic Resistance Tweak, Game: TES III: Morrowind *Easy* (Cheaty!) 5). How to fix "failed snowflake: Meshes\BM_Snow.01.nif" error *Adept*--------------------------------------- TES IV: OBLIVION1). Construction Set Extended Primer, and some advice (by Turija). Game: TES IV: Oblivion 2). Repairing Bad Hair! Game: TES IV: Oblivion. *Easy* 3). Making a weather-changing item. Game: TES IV: Oblivion. *Easy*4). Making a home rentable, or salable. Game: TES IV: Oblivion *Adept*5). Repeatable Bounty Quests. Game: TES IV: Oblivion *Adept*6). Adding additional Bounty Quest Locations *Adept*7). Lizard Men! Game: TES IV: Oblivion *Easy*8). Making an NPC Vendor Game: TES IV: Oblivion *Easy*9). Repeatable Bounty Quests (Innkeeper involvement) Game: TES IV: Oblivion *Advanced*10). Horse Rentals. Game: TES IV: Oblivion *Adept*11). Getting the Take All button to work (by Lena Wolf). Game: TES IV: Oblivion 12). Skooma Dealer Game: TES IV: Oblivion *Adept*----------------------------------------- Fallout 3 and New Vegas1). How to make a Fetch Quest (with multiple items). Game: Fallout 3 (should also work for Oblivion and New Vegas). *Easy*2). Faction-changing outfits Game: Fallout 3 *Easy*3). Making an NPC Follower. Game: Fallout 3 *Adept* (Method 1) *Easy* (Method 2) 4). Adding Songs to Radio Stations Game: Fallout 3 *Adept* (possibly breaks Lore) 5). Gun Tutorial. Game: Fallout 3 *Easy*6). Making FOMODs through Fallout Mod Manager, Game: Fallout 3 *Adept*7). Trigger Zones Game: Fallout 3 *Adept*8). Adding a Jail and enhancing Fallout 3's Crime System. Game: Fallout 3 *Advanced* (heavily lore-breaking!) 9). Patrol AI Package Game: Fallout 3. *Adept*10). Map Marker Tutorial, Game: Fallout 3 *Easy*11). Repeatable Enemy Raids, Game: Fallout 3 *Adept*12). Repeatable Enemy Raids; Additional Locations, Game: Fallout 3 *Adept*13). Fixing the Sideways Glasses Bug. Game: Fallout 3 and New Vegas *Easy*14). . CTD while saving after Startup Fix (sort of). Game: Fallout 3 *Easy*15). Fallout 3 GECK issues with Windows 1016). Making an NPC Vendor/Repair Person17). Speech Challenges *Easy*----------------------------------------- TES V: SKYRIM1). Making an NPC Follower, Game: TES: V Skyrim *Easy*2). Making an NPC Vendor, Game: TES V Skyrim *Adept*3a). Making a generic enemy. Game: TES V: Skyrim *Easy*3b). How to add Generic NPCs via Leveled Lists Game: TES V: Skyrim *Adept*4). Making a book bump a quest stage, Game TES V Skyrim *Hand-Holdy*5). Skyrim Quest Tutorial (which gives the PC a horse) WIP at the moment.. do NOT follow this lesson. 6). Respawning Bounty Quests (Randomly given by Riverwood shopkeeper) Game: TES V: Skyrim *Advanced* (if entire lesson is followed. Adept, otherwise). 7). How to fix "missing flowchartx32.dll" errors. Game: TES V: Skyrim. *Advanced*8). SEQ Files, Game: TES V: Skyrim *Easy*9). Repeatable Bounty Quests. Game: TES V: Skyrim *Adept*10). Adding new locations to repeatable bounty quests. Game: TES V: Skyrim. *Adept*11). Random Console Commands. Game: TES V: Skyrim *Easy*12). How to use ForceGreet. Game: TES V: Skyrim *Adept*13). Using the Player-Character's face for an NPC. Game: TES V: Skyrim *Easy*14). How to add a bounty to the PC via script. Game: TES V: Skyrim *Easy*15). How to add the PC or NPC into a Faction via script. Game: TES V: Skyrim *Easy*16). Get a Job! (Skyrim) *Adept*17). Travelling with an NPC (Skyrim) *Advanced*18). Traveling with an NPC, Additional Locations *Advanced*19). Travelling with an NPC, Additional Followers (Skyrim) *Advanced*20). Dialog Speech Checks, Game: TES V: Skyrim *Adept* 21). Fixing the Gray Face Bug, Game: TES V: Skyrim (lesson by SubRosa) *Easy*22). Script Fragments. Game: TES V: Skyrim *Adept*23). Fixing the ;CODE NOT LOADED message. Game: TES V: Skyrim *Advanced*24). Timer Scripts, Game, TES V: Skyrim *Adept*25). Making a Book Shelf, Game: TES V: Skyrim. *Adept*26). Adding an AI Package to an NPC (Aliases also discussed a bit), Game: TES V: Skyrim *Adept*27). Follower Ring Script Game: TES V: Skyrim *Adept*28). Installing Skyrim from Scratch *Adept*29). Removing delinquent scripts from the Creation Kit *Adept*30). Items which bump Quest Stages (or other factors such as variables) *Easy*======================= ELDER SCROLLS ONLINE1). Setting up a gamepad controller. Game: Elder Scrolls Online *Adept*======================== MULTIPLE BETHESDA GAMES, WEBSITES, and UTILITIES SECTION1). How to transfer games from Xbox to PC Games: any Bethesda game after Morrowind. 2). Nexus Mod Manager Tips *Easy*3). Manipulating Leveled Lists -- This works for any Bethesda game with Leveled Lists *Easy*4). Timer Scripts Game: TES IV Oblivion or Fallout 3 *Adept*5). Fixing the Imgur "Zoinks" error *Easy* (Doesn't always work, though you can try...) 6). Light Switches and Triggers. Games: Oblivion, Fallout 3 & NV, Skyrim *Easy*7). Disabling Windows 10 Updates for GOOD8). Graphics card troubleshooting (Windows 8.1)9). Change an .esp to an .esm (or vice versa)10). Getting an Xbox controller to work on PC11). Getting the hair from one mod to work on an NPC from another *Easy*12). How to fix "Netapi32.dll is missing" errors (Windows 10) --------------------------------------------------------- > Some tutorials are Hand-Holdy and have been marked so, next to the links below. These tutorials include instructions for near-absolute beginners, and have steps which can be skipped by those with more experience. I've included these super-novice lessons because I remember what it was like when I was new, and needed help with some of the most basic concepts! ... Too embarrassed to bother the pros with question after question and so on. Hopefully some beginners can learn a few things here, at the safety of their own desktops. In some cases I've included video links (or written-text links from other sites) which lead to the lessons which I, myself was able to learn from. >> Easy tutorials are short in length (typically less than an hour) or involve minimal brain-power. I may skip a few things compared to Hand-Holdy (such as how to set up an NPC) because it's assumed the reader already knows them. Any script examples are going to be minimal, and not so difficult. >>> Adept tutorials are somewhere between Easy and Advanced. More steps are utilized during these, not everything is explained 100%, and/or just a higher level of resources and knowledge are necessary. There's more to keep track of, etc. It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook. >>>> Advanced tutorials may skip even more things, because it's assumed the modder already has knowledge of these things. To an extent, some experimentation is involved. New processes are being tried, by me at least, sometimes these processes have nothing to do with what's been used by Bethesda themselves. So be prepared to maybe try additional ideas, tweaks, or methods of your own if things don't work as described. Continuing Advanced: It's recommended to keep a Notepad or some other Text-based program going for these lessons, or hand-write into an actual notebook. The ideas themselves may not always work correctly (although they do work in my game, otherwise I wouldn't post them). Conflicts may happen with other mods which go into the same territories as what's being worked on, especially overhauls. If another mod in your list makes changes to Megaton's worldspace for instance, my Megaton Jail idea might conflict. These lessons also involve many more steps, resources, utilities, and factors than Easy or Adept lessons. Hours and hours of work and/or tweaks! In some cases (when working with a utility or software issue), rare or esoteric issues may occur with the utilities themselves. Extended moments of testing and/or aggravation may occur! >>>>> *Expert* tutorials require the very topmost skills and knowledge. So far I haven't got anything I consider difficult enough to go into this category, since I, myself, have never gone this far with quest/script studies. Even after 8 years I'm still learning, and do not consider myself an expert scripter! For anyone who's new to using a controller for PC, rather than mouse + keyboard, here's the Xpadder Walkthrough page. Xpadder is a site which allows gaming controllers to mimic the key & mouse functions. Xpadder, or similar programs such as Joy to Keys, are absolutely crucial to get the most out of older games such as Arena, Daggerfall, Morrowind, and Oblivion, for those who prefer controllers. They can also be used for newer games (Fallout 3/NV or Skyrim) to provide alternate controlling scenarios during times when a game's native D-pad arrangement needs to be shut off. Bethesda Units. (How distance compares in-game to real-life). This post has been edited by Renee: May 14 2025, 03:27 PM
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Replies
Renee |
Sep 27 2020, 12:47 AM
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Councilor

Joined: 19-March 13
From: Ellicott City, Maryland

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Trigger Zones, Game: Fallout 3Fallout 3 does have X-markers, but it also uses what are called trigger zones or 'triggers" to setstage quests and perform various script-related functions as we pass through them. Triggers can be more effective than X markers. The reason is, trigger zones can be structured to cover an entire area, to make sure the PC will pass through them. X-markers, on the other hand, require scripts to determine how close we are, which don't always work as well. Here is a good video to watch, for those who want better visual aids. https://www.youtube.com/watch?v=QaMtpvrEG9E&t=34sOtherwise, here are some text instructions. CELL window1). Go into the Cell or Worldspace where the trigger zone is going to be added. 2). On the main toolbar, find the T button. It looks like a child's block with a T in it, and is just right of the NavMesh button (with red scribbles in it). Click this button. 3). In the Render window, left-click somewhere on the ground, and drag upon it. It helps if the area where you are clicking does not have a bunch of stuff on it (items, Markers, etc.). After you drag on the ground. 4). At first, nothing might happen. Or perhaps a red square will show onscreen. If nothing is seen, just move the mouse upwards (without holding any buttons). Now we should be seeing a transperant red cube. This red cube will be what activates the next stage of the quest, or the next script variable, or whatever. Once we're back in game, walking THROUGH this red area is what makes things happen, so if it's not big enough, or if it's not in the right area, chances are it might need to be redrawn or dragged. These red cubes can be tricky to move around though. 5). Double left-click on the red cube. This will pull up the Activator panel. 6). We'll need to give it a new ID. Click on the New toggle (next to the ID pane), and give it a new ID name. "Name" is not important, and can be deleted, even. 7). If there is any Script on this Activator, get rid of it by moving the scroll-bar to NONE. Click OK. And Save. Note: After we close the Activator panel, notice there are a bunch of colored lines & arrows in the cube. Now it can be moved and manipulated. Just left-click and drag. Pull or collapse. The video can give better visuals, of course. 8). Double-click on the red cube. Next, click on Edit Base. Now we're going to add a script, which can be left as an Object. It should look like this.. scn XnameScript
Begin OnTriggerEnter Player
If (GetStage == X) SetStage X EndIf
EndSave the script, click OK on the Activator panel, and reopen it. 9). Click Persistent Reference ON. 10). Click OK and as always, save. The instructions below are for those who wish to attach the trigger zone to a Quest Objective, such as a marker. 11). Open up the Quest window you've been working on (if there is one). Go into the Quest Objectives tab. In the Target Ref window, add a target if this hasn't been done already. 12). In the Quest Objectives tab's Cell scroll-down bar, locate the area where the red cube has been added, and select its Ref. Note: If this cube has been placed outside (especially somewhere in Wilderness) it may not show up in the scroll-bar. If this is so, click on the "Select Reference in Render Window" button. Make sure that the Render window is still displaying the area where the red cube has been created. Double-click on the cube, and it should automatically get selected as the Ref. This post has been edited by Renee: Sep 27 2020, 03:36 AM
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Posts in this topic
Renee Renee's Modding Thread Feb 25 2018, 01:30 PM Lady Saga For whatever reason, Bethesda's official edito... Feb 25 2018, 01:35 PM Renee The Fetch Quest, Game: TES IV: Oblivion.
So this... Feb 25 2018, 01:51 PM ghastley The problem with the YouTube tutorials is that the... Feb 25 2018, 04:25 PM Renee Awesome, ghastley.
The problem with the YouTube... Feb 25 2018, 05:18 PM SubRosa Excellent fetch tutorial Renee! I will probabl... Feb 25 2018, 05:41 PM Renee Thank you. I tend to write up everything I do step... Feb 25 2018, 11:40 PM Renee [color=green]The Kill Quest, Map Markers, and X ma... Mar 2 2018, 11:16 PM Turija Great thread. I will have to think about what I c... Mar 7 2018, 11:58 PM Renee Sweet Turija! See, I just learned a few new th... Mar 8 2018, 02:53 AM Renee [b]How to repair Hair, Game: TES IV: Oblivion
Thi... Mar 13 2018, 02:27 AM Renee [color=#FF6600]How to make an NPC Vendor & Mec... Mar 18 2018, 06:29 PM Renee [color=white]How to fix "Missing flowchartx32... Mar 25 2018, 05:20 PM ghastley FWIW, you CAN paste into the command prompt window... Mar 26 2018, 03:06 PM Renee Okay thanks, ghastley. I'll see if this works ... Mar 29 2018, 05:18 PM Renee How to make a Fetch Quest (with multiple items). G... Mar 31 2018, 11:36 PM Renee Each exterior cell is 4096 units by 4096 units or ... Apr 3 2018, 02:56 PM ghastley At some time in the past I did a tutorial on how t... Apr 10 2018, 07:33 PM Renee That'd be great. :) Apr 10 2018, 08:15 PM Renee [color=#009900]Making a weather-changing item. Gam... Apr 24 2018, 12:19 AM Renee [color=#996633]Faction-changing Armor and Clothing... May 13 2018, 07:53 PM Renee Making an NPC Follower Game: Fallout 3
Note: this... May 29 2018, 01:25 AM Renee Timer Scripts. Game: TES IV: Oblivion or Fallout 3... Jun 10 2018, 11:53 PM Renee [b]Making a house for sale or rent. Game: TES IV: ... Jun 24 2018, 03:37 AM Renee Cripes, it's been since JUNE since I've ad... Aug 12 2018, 04:13 PM Renee [color=#CC9933]Gun Tutorial Game: Fallout 3
This ... Aug 26 2018, 08:52 PM SubRosa Ignores Normal Weapon Resistance is a holdover fro... Aug 26 2018, 08:59 PM Renee Thanks. I changed the info in my previous post.
... Sep 2 2018, 12:55 PM Renee Another tip for making these bounty quests: I like... Sep 29 2018, 06:50 PM Renee This post goes with the one above, and is going to... Oct 12 2018, 02:41 AM Renee [color=green]Lizard Men! -- Game: TES IV: Obli... Oct 25 2018, 10:59 PM Lopov Nice! :goodjob: I'll be using this mod whe... Oct 25 2018, 11:25 PM Renee
So it's possible to encounter them in Lake Ru... Oct 26 2018, 12:04 AM Renee Making an NPC Vendor / Repairist. Game: TES IV: Ob... Oct 28 2018, 02:08 AM Renee [b]SEQ Files, Game: TES V: Skyrim
Requires the TE... Oct 29 2018, 12:17 AM Renee [color=#996633]Making FOMODs through Fallout Mod M... Nov 11 2018, 04:32 PM Renee `
Making an NPC follower Game: TES V: Skyrim
... Dec 1 2018, 06:40 PM Renee [b]Making an NPC Vendor Game: TES V: Skyrim
[b]1... Dec 5 2018, 02:59 AM Renee Making a Book bump a quest stage Game: TESV: Skyri... Dec 15 2018, 02:39 AM Renee [b]Skyrim Quest Tutorial (WORK IN PROGRESS, do no... Dec 17 2018, 12:02 AM Renee
Repeatable Bounty Quests II (innkeeper involvemen... Dec 29 2018, 04:04 PM mALX This is an Awesome thread, Renee!!! Jan 14 2019, 07:56 PM Renee Awesome, thanks so much. :)
--------------------... Jan 19 2019, 08:25 PM Renee Setting up a gamepad controller Game: Elder Scroll... May 15 2019, 12:53 AM mALX Awesome! You got it working!
By the wa... May 15 2019, 01:55 AM Renee Awesome, thanks. I have noticed there's TONS o... May 15 2019, 01:05 PM Renee Game: Fallout 3, How to use Zone Triggers to set q... Jun 19 2019, 02:28 AM Renee How to transfer saves from Xbox to PC, Games: Obli... Jun 26 2019, 12:10 PM Renee Making a generic NPC Enemy, [color=white] Game: TE... Oct 29 2019, 10:53 PM Renee Repeatable Bounty Quests Game: [color=white]TESV: ... Jan 5 2020, 05:47 AM Renee Repeatable Bounty Quests, How to add new locations... Jan 29 2020, 01:46 AM mALX These are awesome tips! Thanks Renee! Jan 5 2020, 06:26 PM SubRosa Wow. That is amazing. Jan 5 2020, 07:54 PM Renee aw, well thanks.
I appreciate your encouragement,... Jan 5 2020, 10:48 PM Renee SetActorOwner
https://www.creationkit.com/index.p... Apr 1 2020, 11:43 PM SubRosa You can use this at the console. It is a great way... Apr 2 2020, 12:28 AM Renee
You can use this at the console. It is a great wa... Apr 2 2020, 12:33 AM Renee USE THIS idea for Fallout3_Jail.esp. We're goi... May 31 2020, 05:11 PM Renee Adding a Jail and enhancing Fallout's Crime Sy... Jun 4 2020, 08:25 PM Renee Making a Patrol package. [color=#993300]Game: Fall... Jun 20 2020, 04:55 PM Renee Horse Rentals. Game: [color=#006600]TES IV: Oblivi... Jul 26 2020, 06:07 PM Renee Getting an Xbox controller to work on PC. Game: [c... Jun 11 2021, 12:47 AM Renee https://www.youtube.com/watch?v=wj6qGCT4isg...nnel... Sep 28 2020, 02:55 PM Renee https://web.archive.org/web/20130429160307/...Obje... Oct 29 2020, 11:17 PM Renee I have found a really good Daggerfall tutorial whi... Nov 28 2020, 03:00 AM Renee More Dynamic NPCs! Game: [color=#663366]TES II... Jun 24 2021, 02:36 AM Renee Getting the Take All button to work, Game: [color=... Aug 20 2021, 06:40 PM Renee Setting fallback cell (instead of Tiber Septim)
h... Sep 1 2021, 01:12 PM Pseron Wyrd
https://web.archive.org/web/20200218144220/...a-s... Sep 1 2021, 04:32 PM Renee I agree, Wyrd. Now that I know why random stuff sh... Sep 2 2021, 01:58 AM Renee Random Console Commands, Game: TES V: Skyrim
This... Jan 23 2022, 03:36 PM Renee How to make a ForceGreet. Game: [color=white]TES V... Jan 23 2022, 07:24 PM Lena Wolf I thought this thread was for Oblivion? ;) Never m... Jan 25 2022, 03:57 PM Acadian I thought this thread was for Oblivion? ;) ...
P... Jan 25 2022, 05:30 PM Lena Wolf Well, there are of course a lot of similarities be... Jan 25 2022, 05:41 PM Renee Lena has a point. Maybe this thread can be moved t... Jan 25 2022, 06:12 PM Acadian Okay, the mod projects forum is simply a collectio... Jan 25 2022, 07:22 PM Renee Thanks, paladin! Jan 25 2022, 08:44 PM Renee How to use the PC's face for an NPC. [color=wh... Mar 13 2022, 10:11 PM Renee How to add a bounty to the Player via script. Gam... Apr 1 2022, 01:21 AM Renee How to add the Player or NPC into a Faction via sc... Apr 3 2022, 02:39 AM Renee How to fix "failed to load snowflake: Meshes... Nov 27 2022, 04:20 PM Renee Installing Morrowind from Scratch
Recently I had ... Dec 3 2022, 02:53 AM macole Those Intervention scrolls sure come in handy.
I ... Dec 3 2022, 07:59 AM Renee Oops, I screwed up. :whistle: Was cleaning the nex... Dec 3 2022, 02:26 PM Renee Get a Job! Game: [color=white]TES V: Skyrim
I... Dec 11 2022, 11:41 PM Renee Traveling with an NPC. Game: TES V: Skyrim
Here... Jan 21 2023, 07:32 PM Renee Traveling with an NPC, Additional Locations. Game:... Feb 10 2023, 03:07 PM Renee Traveling with an NPC, Additional NPCs. Game: TES ... Feb 13 2023, 01:58 AM Renee Dialog Speech Checks Game: [color=#FFFFFF]TES V: S... Mar 3 2023, 03:58 AM Renee Map Marker Tutorial, Game: Fallout 3
Firstly, wit... Mar 19 2023, 05:52 PM Renee Repeatable Enemy Raids, Game: Fallout 3
I love ge... Mar 26 2023, 07:31 PM Renee Repeatable Enemy Raids, Additional Locations. Game... Apr 2 2023, 06:36 PM Renee Gray Face bug. Game: [color=#FFFFFF]TES V: Skyrim ... Apr 23 2023, 01:50 AM Renee Script Fragments. Game: [color=white]TES V: Skyrim... May 19 2023, 06:54 PM Renee Fixing the Sideways Glasses Bug, Game: [color=#663... May 26 2023, 10:29 PM Renee Nexus Mod Manager - installing and uninstalling
Y... Jun 8 2023, 08:02 PM Renee Breton Magic Resistance Tweak, Game: [color=#66333... Jun 21 2023, 12:03 PM Renee Manipulating Leveled Lists
Here is how to change ... Jun 24 2023, 07:29 PM
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