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TheCheshireKhajiit
post Jan 5 2021, 10:15 PM
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From: Sheogorath's shrine talking to myselves!



So it’s been a while since I have done a mod for Morrowind and an even longer time since I played around with adding a merchant to the game. I have discovered that I have need of doing so since nobody else has for what I need. Does anyone here know what all is involved with setting up added merchants’s store inventories?


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TheCheshireKhajiit
post Jan 6 2021, 12:34 AM
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Ancient
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Joined: 28-September 16
From: Sheogorath's shrine talking to myselves!



I played around with it years and years ago. I was going to expand Seyda Neen by adding a Skaal style house on the little peninsula just west of the town proper. It would serve as a tavern that would house a bartender/general trader who would sell basic Solstheimian(?) weapons, armor, clothing, ingredients, and food items (specifically Nord Mead!). The plan was to fully decorate the tavern with bar furniture and add a few generic barbarian-ish NPCs (Nord, Orc, a savage little Breton), and a pier outside with a longship docked beside it. I don’t really want to do that much work right now, but I would like to add a merchant somewhere with a small stall that sells the above mentioned goods. I’m seriously thinking Seyda or Ebonheart would be the best locations for it.

This post has been edited by TheCheshireKhajiit: Jan 6 2021, 12:36 AM


--------------------
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae

May you walk on warm sands!
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