I played around with it years and years ago. I was going to expand Seyda Neen by adding a Skaal style house on the little peninsula just west of the town proper. It would serve as a tavern that would house a bartender/general trader who would sell basic Solstheimian(?) weapons, armor, clothing, ingredients, and food items (specifically Nord Mead!). The plan was to fully decorate the tavern with bar furniture and add a few generic barbarian-ish NPCs (Nord, Orc, a savage little Breton), and a pier outside with a longship docked beside it. I don’t really want to do that much work right now, but I would like to add a merchant somewhere with a small stall that sells the above mentioned goods. I’m seriously thinking Seyda or Ebonheart would be the best locations for it.
This post has been edited by TheCheshireKhajiit: Jan 6 2021, 12:36 AM
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"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood." -Dhaunayne Aundae
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