I should probably throw in one observation on replacement heads. There's a MacKom's replacer that has a significant compatibility problem with other systems, in that it treats ears as part of the head, and not the hair. Or maybe vice-versa, I can't remember. Both it and Westly's provide a new head mesh, so the face texture replacers don't always fit both heads, although there was an attempt made to keep them in line.
The problem is that mixing hair and heads from opposite systems results in characters with four ears, or none. I've had no major issues, as I've just adapted parts from one to the other, but I've rather lost track of where anything came from. I believe the oddity of ears being separate from heads was to allow helmets to replace ears, instead of having them clip through.
Most hair styles are weighted only to the head, and act like a rigid helmet. There are a few longer styles where that just doesn't cut it, as it makes the hair clip with everything when the character moves. That means weighting the hair to the spine, and neck, and there are problems with the char-gen process showing you just a head when you pick the hairstyle. Again, I've worked my way around those by adapting other folks' work, to combine features of more than one mod at the same time. I was putting together a mod pack of longer hairstyles, but never finished it, because of all that conflicts.
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Most of my characters wear custom outfits that I've made myself. I extracted a few basic shapes from the Better Clothes mod, and painted my own textures. The way Morrowind layers clothing lets you do a lot with transparency, if you get the settings right.
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I don't have a console-like setup, so the regular fonts were fine for me. No UI changes of any significance in my game.
This post has been edited by ghastley: Apr 9 2021, 03:14 PM
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Mods for The Elder Scrolls single-player games, and I play ESO.
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