Generally speaking, I am not a fan of permanent numbers in roleplaying games. I favor fluctuating values that reflect our character's actions. Use a skill, it goes up; stop using the skill, it goes down. Carry a lot of weight, wield a heavy weapon or wear heavy armor, our strength goes up; stop carrying a lot of weight, wielding a heavy weapon or wearing heavy armor, our strength goes down...and so on. This is how it is in life, and I believe this is how it should be in a modern roleplaying game as well.
For this reason I prefer Skyrim's system of magically-imbued stones over the earlier game's permanent astrologically-oriented birthsigns. I am not a believer in astrology and I disagree with all forms of Essentialism. So birthsigns have always rubbed me the wrong way. Skyrim's stones feel more in tune with the freedom-oriented spirit of Elder Scrolls design philosophy to me.
This post has been edited by Pseron Wyrd: May 24 2021, 07:13 PM
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