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> Wolf Mods, Skyrim (and more!) for Oblivion
Lena Wolf
post Oct 11 2021, 01:37 PM
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From: Bravil



I mentioned this in a couple of other threads already, it started as a small "let me change this tree" idea, and has now grown into a proper project of mine. So I am starting this thread to share with you what I've been doing in the hope to get feedback and ideas well before the mod is in any shape or form ready for release. smile.gif

First of all, this is an add-on for TWMP Skyrim Improved which is a part of the TWMP project that very ambitiously wants to bring the entire Tamriel into Oblivion. They've got pretty much everything covered, too! And I fully intend to load it all up and see what happens, but I started with Skyrim, and that needed some tweaks... or so I thought.

To install existing TWMP mods, start with TWMP Locations and follow the dependencies mentioned in the description. Then install High Detail Dynamic Map TWMP which gives you a proper map to use with Dynamic Map. Also recommended TWMP Skyrim Guard Armours and Shields. Then go play. biggrin.gif

If you wanted to try installing the whole of Tamriel, including Elsweyr, Valenwood, Somerset Isle and Morrowind (Morroblivion), you are not alone - it is apparently possible! People have done it! With success! biggrin.gif I'm not there yet, but here is a post explaining in which order you need to install the mods for it to work: How to bring all of Tamriel to Oblivion.

But back to Skyrim.

There are three roads from Cyrodiil into Skyrim:
- Eastern route: North from the Temple of the Ancestor Moths.
- Central route: North from the Cloud Ruler Temple.
- Western route: somewhere North West of the Shrine of Hermaeus Mora.

It may also be worth while talking to Agata at the Mages Guild in Leyawiin. Just saying.

I was impressed with TWMP Skyrim, but I wanted it to be more similar to Skyrim The Game. I have been exploring South East so far, so that's where I started - in what was supposed to be The Rift.

But it's not The Rift if it's filled with snow-covered white pines, it's got to have birches and aspens in autumnal colours. So I did that. Added grid paths to the land too, so that the roads are now recognised by the AI as well as by the player. Then I extended Riverwood and populated it with familiar characters - just pop in to The Sleeping Giant Inn. smile.gif

Next on the list is Riften. There isn't a city there, and there needs to be one - because I say so. wink.gif I've got a plan, now the fun of building can begin.

Some pictures to start with, I've got more, will add them shortly. This is already in my game, so it actually works, most of the times. wink.gif

Map of Southern Skyrim

Trees in The Rift

Stairs to Riften Watch

Riften Watch. In the original TWMP Skyrim Improved this is actually Riften, but I decided to build a new Riften next to it. So then this area is a perfect spot to house some guards. Well, it was a perfect spot to house some guards...

Riften Watch after the Oblivion gate is closed

This post has been edited by Lena Wolf: Oct 11 2021, 03:53 PM


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Lena Wolf
post Nov 14 2021, 01:32 PM
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Joined: 18-May 21
From: Bravil



Thanks Acadian, Macole - those trees look great, don't they? biggrin.gif

With all the TWMP mods (including Hammerfell) I installed all the main files (latest version only), all the resource files and all the LOD files, that is everything except the patches because I don't need them. The LOD files are really tricky because they are not in a BSA but just files on disk, and you have to install them in the right order because they overwrite what you've got already. But then - people say - you generate new LOD with TES4Edit and everything is fixed! Yeah, right... this has not been my experience. The files in distantLOD folder are overwritten when you generate LOD, and they contain data for trees, objects and some of the water (some? yeah, clear). Then there's texture LOD - some files in Textures/landscapeLOD, and I have not been able to regenerate those successfully with anything. I just get a lot of purple everywhere when I try. But all of those TWMP mods come with land LOD textures, and my mod doesn't change landscapes, so fortunately I don't need to update them. It does make it very important to load the mods in the correct order to get those things overwritten correctly.

Phew... if you are not confused yet, why not? biggrin.gif

So, for the record I decided to write up exactly which mods from the TWMP suite I installed and in which order, that's the long list that follows. It is my intention to get Valenwood and Elsweyr working as well, they are not all TWMP, but they were made to work with TWMP, or so I hear. Bear in mind that I haven't explored those areas yet, so I might have to adjust the list later. This is based on this thread on Reddit.

My installation does not start from an empty Oblivion - I already have various mods, some with the dreaded LOD that gets overwritten. Besides, I started with TWMP for Skyrim and installed Elsweyr and Valenwood afterwards - which is the opposite of what they advise on Reddit. I also had my LOD messed up several times while developing my mod, fixed it, messed it up again... So then I decided to reinstall all those TWMP mods again, overwriting everything, but now I've done it in the right order according to Reddit. I have only checked Skyrim and Hammerfell so far, and they are fixed, and Cyrodiil seems to be in order also. So I think this might be a way to go.

EDIT 18 December 2021: I have updated these instructions now that my mod got a new release. Here is the up-to-date page.

Download and Installation

IMPORTANT: download the mods and save them in a safe place because you'll be reusing them a few times! I suggest Data/Downloads. Put each mod in its own folder so you know what's what. It gets confusing very quickly. I download everything first, then go about installing it - this helps to keep track of where you are at.

Installation needs to happen in the order listed below because files get overwritten in the process. Some of the mods also give installation instructions, I tried to take them all into account, but be sure to check them for notes regarding other popular mods that you might have in your game.

Note: I don't use Unique Landscapes, so I didn't download any of those resources. If you do use UL, you will need those files too! Top up your common sense reserves, they will be tested!

Oblivion Script Extender - OBSE - xOBSE biggrin.gif
Go to their website and download and install the latest version. TWMP claims to need v21 on its latest mods, but v19 is probably already sufficient.

Under the sign of the dragon - Tamriel Heightmaps
- Tamriel LOD resources
- Tamriel Heightmap v 3.3
- Tr Stirk LOD resources

Under the sign of the dragon - Tamriel Landscape Pack
- BSA
- ESM

Under the sign of the dragon - Tamriel Resource Pack
- ESM ESP
- Full resource pack
The other files here are just the individual parts already contained in the full resource pack, in case you have to re-download (so save it first!).

Elsweyr the Deserts of Anequina
- Main file

Valenwood Improved
- 1020 Full German
- 1020 English translation (replacement ESP with English text)
With TWMP we don't need the ESPs from this mod, only the resources. So why did I download the ESPs as well? No reason. Just for my collection. smile.gif

TWMP Valenwood Improved
- Main file (the ESP)
- Patch for Elsweyr
We will use this ESP with the resources from the other Valenwood mod. I also downloaded the patch for Elsweyr because I use Elsweyr. Download other patches as needed.

Valenwood Islands
- Valenwood Islands main file
- Valenwood Islands patch
- LOD fix
These are the three main files for this mod, I did not use any of the optional patches.

Under the sign of the dragon - Tamriel Landscapes
- Black Marsh ESP
- Summerset Isles ESP
- Summerset Isles meshes BSA
- Summerset Isles textures BSA
Note that I did not use any of the LOD resource archives from this mod, and also not the Valenwood-Elsweyr module. These are outdated (according to Reddit).

TWMP Summerset Isles Extension
- TWMP SI version 0.1.1

TWMP Castle Dunkerlore
- Main file

TWMP Hammerfell
- Main file
- Distant LOD
- Resource pack
- _far meshes
- LOD terrain meshes and textures
I don't have Sutch village, so I didn't use the patch. Apply your common sense here. smile.gif Stirk is integrated in this mod, so remove any stand-alone versions.

TWMP (only High Rock is needed, not Skyrim)
- High Rock ESP
- TWMP LOD resources
Note that you don't need Skyrim ESP but you do need Skyrim LOD resources included in the LOD pack.

TWMP Skyrim Improved
- Main ESP
- Resources
- LOD textures and meshes
Jerall Pass is integrated into this mod, so remove the stand-alone version.

TWMP Locations
- ESP and BSA
Skyrim Nord Tombs is integrated into this mod, so again remove the stand-alone version.

TWMP Skyrim Guard Armors and Shields
- Main file

TWMP Skyrim Alive biggrin.gif
- Core
- Optional: Silent dialogue. I don't use Ely's Silent Voice, so I generated this for the whole of Skyrim.
Skyrim Alive is integrated into this mod, so remove the stand-alone version.

Load order is the same as the installation order. If you have any mods that edit the same areas, put them before this lot, or you'll have land tears and/or roads will be lost. Download what patches you need (e.g., for Unique Landscapes) and read descriptions of the corresponding mods for ideas where they go in the load order. I don't use them, so can't test it.

The map

I tried different options and found Dynamic Map to work best, it requires MenuQue.

MenuQue - OBSE Plugin
- Main file version 16b
Note that Dynamic Map states that MenuQue v17 is required, but the highest version we have here is 16b. I use it, it works fine.

Dynamic Map
The main archive contains several options for installation. Choose TWMP Heightmaps - the only option that shows all of Tamriel. Map pack that is available separately, is not needed.

High Detail Dynamic Map TWMP
- Main file
- Patch
Install the main file first, choose the version with Valenwood and Elsweyr. Then the patch because it overwrites the INI file. This is a replacement for the TWMP Heightmaps module of the Dynamic Map.

TWMP Skyrim Alive
- Map archive
This is my overlay for Skyrim - for the High Detail Dynamic Map from above. Again, it overwrites the INI file, so installation order is important.

Once you've got your Dynamic Map installed, have a look at its two configuration files in Data/Ini folder. The core file regulates things like keys used to zoom in and out, while the other file determins what is being displayed. I changed the zoom keys in the core file, for example.

This is the map I shall be maintaining as I explore more of Tamriel. So if I find problems in Elsweyr and Valenwood related to the map, I'll be fixing them for the High Detail version. Unfortunately it is not compatible with "standard" versions because the map is not simply scaled, it is also cropped, so you can't simply resize your old modules - they don't fit properly, you have to redo them in GIMP or something.

Recommended additions

These are the mods I use in my game and they work well with TWMP, at least the Skyrim part which I have so far explored. I understand that some don't work very well with OOO or perhaps something else - check what you are using. For Unique Landscapes there are patches and patches, I've seen them everywhere, so you should be able to fix it.

Load these mods before the TWMP lot, or anyhow before TWMP Skyrim Alive, or you will lose the roads in the Jeralls.

Skyrim Observatory - North-East from the Dive Rock.

HESU Mod Collection - Skyrim Temple - West from the shrine of Azura.

Jerall Home Remastered - puts a house just North of the Dragonclaw Rock.

The Ancient Dwemer Ruins - right on the road West of the Temple of Ancestor Moths.

Ancient Dwemer Ruin Vornhuzduc - in Cyrodiil West of Bruma.

Pinevale - in the Jeralls West of Bruma. There is a pass from below.

Nordinkarst- Nordic Meadhall - in the Jeralls West of Pinevale. Easy access from Falkreath! Use this patch with TWMP. Load the main mod before TWMP mods, and load the patch after the TWMP mods.

The Crystal Chasm - North-West from the shrine of Mora, on the vanilla road to Hammerfell (vanilla road to Hammerfell? Oh yes!!). This puts a road from the shrine connecting to the vanilla road. I hear this conflicts with bandits from the OOO, so you might have to choose.

Red Mead Hall - just West of the shrine of Hermaeus Mora. Quite something. Conflicts with the road from the Crystal Chasm which goes under the building, unfortunately - you have to choose or use my patch for it. This does not depend on TWMP, so can be used without it. Load Chasm first, then Red Mead Hall, then the patch. This block of three can be loaded before all the TWMP mods.

Falkreath - Ghastley's mod, no longer on Nexus. Fits beautifully!

Start playing!

This is the important bit... get out there! Start exploring!! biggrin.gif

Oh, and people say you can also safely install Morroblivion on top of all of this. I plan to do it too, at some point.

This post has been edited by Lena Wolf: Dec 18 2021, 10:09 PM


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Posts in this topic
Lena Wolf   Wolf Mods   Oct 11 2021, 01:37 PM
macole   Nice pictures, hope your project goes well. I do l...   Oct 11 2021, 04:06 PM
Lena Wolf   Thanks, Macole! :D I'll be posting a lot m...   Oct 11 2021, 04:31 PM
Lena Wolf   A quick update. I am building Riften - the actual ...   Oct 15 2021, 03:39 PM
Renee   I feel this is the game... :O Mm hmm, it certain...   Oct 18 2021, 01:27 PM
Acadian   Wow, nice work Lena! :goodjob:   Oct 15 2021, 03:41 PM
mirocu   Are you doing this yourself, Lena? Cause this is i...   Oct 16 2021, 03:29 PM
Lena Wolf   Thanks, yes, all myself... It started literally wi...   Oct 16 2021, 03:56 PM
macole   Lena, it is amazing what you are doing. Looking fo...   Oct 17 2021, 05:01 AM
Lena Wolf   I have been having so much fun yesterday populatin...   Oct 18 2021, 02:19 PM
macole   "having so much fun" Yes I know that fee...   Oct 18 2021, 03:59 PM
Lena Wolf   I find that I also get frustrated pretty quickly w...   Oct 18 2021, 04:17 PM
Renee   That is true about the frustrating part. :mad: Tha...   Oct 18 2021, 09:01 PM
Lena Wolf   Riften is ready for screenshots! Note: When y...   Oct 19 2021, 07:39 AM
Acadian   Wow, you've been busy, Lena! Nice work...   Oct 19 2021, 12:13 PM
Renee   Yeah this is neat. :) Really proud of you, Lena. I...   Oct 19 2021, 12:56 PM
Lena Wolf   Thank you both! :D Population: yes, I agree ...   Oct 19 2021, 01:56 PM
macole   From what I understood was that the Skyrim city na...   Oct 19 2021, 03:28 PM
Lena Wolf   Oh this is interesting about Snowhawk - thanks, Ma...   Oct 21 2021, 09:26 AM
Lena Wolf   More Riften construction was going on over the wee...   Oct 25 2021, 07:06 PM
Lena Wolf   An update in pictures! :D https://masserandse...   Oct 27 2021, 10:50 PM
Acadian   Wow, some more nice work. I imaging you're ha...   Oct 28 2021, 12:57 AM
Lena Wolf   Thanks, Acadian! Yes, fun is the key. :D It al...   Oct 28 2021, 08:19 AM
Lena Wolf   We've been sticking flags into the ground with...   Oct 31 2021, 10:47 AM
macole   I’m using Unique Landscapes so yours is probably...   Oct 31 2021, 05:11 PM
Lena Wolf   There are quite a few patches from the TWMP team f...   Oct 31 2021, 06:36 PM
Lena Wolf   Macole - the ice and snow looks different in your ...   Nov 1 2021, 09:49 AM
macole   Macole - the ice and snow looks different in your...   Nov 1 2021, 05:18 PM
Lena Wolf   Macole - the ice and snow looks different in you...   Nov 1 2021, 05:50 PM
Lena Wolf   I considered this house and probably would have ...   Nov 25 2021, 07:19 PM
macole   Macole - never mind please - I found I cannot mer...   Nov 26 2021, 09:36 AM
Lena Wolf   [quote name='Lena Wolf' post='340431' date='Nov 2...   Nov 26 2021, 10:07 AM
Lena Wolf   Remember pink water in my screenshots of Riften ha...   Nov 2 2021, 11:56 AM
macole   Remember pink water in my screenshots of Riften h...   Nov 2 2021, 03:33 PM
Lena Wolf   Thanks Macole - but black water is different from ...   Nov 2 2021, 05:32 PM
Lena Wolf   [b]Guide to Riften by Linnea Lupus [i]Available...   Nov 2 2021, 07:38 PM
Acadian   Despite her reluctance about the hospitality of th...   Nov 3 2021, 02:15 PM
Lena Wolf   Thanks, Acadian! :) The inns and shops in Rift...   Nov 3 2021, 04:42 PM
Lena Wolf   BLACK HORSE COURIER RIFTEN EDITION Massive effor...   Nov 6 2021, 07:51 PM
Acadian   It's the safest damn city in Skyrim! If y...   Nov 6 2021, 08:50 PM
Lena Wolf   We've heard rumours about a certain Guild hidi...   Nov 6 2021, 08:55 PM
macole   A good report by the Black Horse Courier. I think ...   Nov 7 2021, 07:28 AM
Lena Wolf   Whatever you mean - it is perfectly safe! Espe...   Nov 7 2021, 09:49 AM
Lena Wolf   An update with pictures. A misty morning Still n...   Nov 7 2021, 09:00 PM
macole   After seeing the pics I've changed my mind, I ...   Nov 7 2021, 10:34 PM
Lena Wolf   Actually, you'll be quite safe even if you do ...   Nov 7 2021, 10:46 PM
Lena Wolf   The citizens of Riften choose to live dangerous li...   Nov 8 2021, 06:49 PM
Acadian   I can imagine that teaching pathing to AI citizens...   Nov 8 2021, 06:58 PM
Lena Wolf   That's just the thing. No common sense. :D Rif...   Nov 9 2021, 10:17 AM
Lena Wolf   Rope barriers definitely help to keep NPCs from fa...   Nov 9 2021, 08:31 PM
Lena Wolf   It is done! TWMP Skyrim Alive is out! Phew...   Nov 13 2021, 07:33 PM
Acadian   Congrats! :goodjob:   Nov 13 2021, 07:56 PM
macole   Well done Lena! :goodjob: One of the best loo...   Nov 14 2021, 07:55 AM
Lena Wolf   I have just uploaded two patches for the mead hall...   Nov 14 2021, 10:31 PM
Lena Wolf   The works in Skyrim continue! So much for play...   Nov 16 2021, 01:28 PM
Lena Wolf   This was a day of digging mountain passes... Diggi...   Nov 18 2021, 12:06 AM
macole   Wow, :O that is impressive. Knowing nothing as I ...   Nov 18 2021, 04:10 AM
Lena Wolf   That was a job and a half - far more difficult tha...   Nov 18 2021, 09:56 AM
macole   Ah yes, those Daedroth do love their roast goat. :...   Nov 19 2021, 04:25 AM
Lena Wolf   Update announcement: I've uploaded a patch for...   Nov 19 2021, 09:42 AM
macole   Thank you Lena!   Nov 19 2021, 10:34 PM
Lena Wolf   Construction continues! I've been fixing u...   Nov 21 2021, 10:39 PM
Lena Wolf   Yesterday I decided to return to Cyrodiil so that ...   Nov 23 2021, 11:32 AM
macole   (in case someone likes to be slaughtered like a c...   Nov 23 2021, 04:55 PM
Lena Wolf   Eight werewolves! What were they thinking? Th...   Nov 24 2021, 09:27 AM
Lena Wolf   [b]Patch Announcement I made a [url=https://www....   Nov 26 2021, 11:27 PM
macole   I'll have something for you soon.   Nov 27 2021, 11:32 PM
macole   Lena, I hope this helps. In my set-up I have major...   Nov 28 2021, 07:15 AM
Lena Wolf   OOH that was some serious testing - thanks Macole...   Nov 28 2021, 10:04 AM
macole   Lena, I didn't realize how much I miss that j...   Nov 29 2021, 09:28 AM
Lena Wolf   Macole - thanks again for the testing! :D Yes...   Nov 29 2021, 10:13 AM
Lena Wolf   Macole - you cannot enter those tents, that's ...   Nov 30 2021, 02:01 AM
macole   I'm using Wrye Bash to install and have placed...   Nov 30 2021, 05:27 AM
Lena Wolf   [b][u]Black Horse Courier [b]Portable Campsite ...   Nov 30 2021, 11:58 AM
macole   TR_Stirk; from what I see the map alignment is goo...   Dec 4 2021, 09:49 AM
Lena Wolf   Macole - thanks for the brilliant testing! :D ...   Dec 4 2021, 02:52 PM
macole   Wow Lena, look at the activity on your map's n...   Dec 4 2021, 05:54 PM
Lena Wolf   Thanks, Macole! :D There has not been an updat...   Dec 4 2021, 10:28 PM
Lena Wolf   Lena is still in Skyrim... :-/ Well, she's on...   Dec 5 2021, 05:20 PM
Lena Wolf   [u]Updated: OOO - Crystal Chasm patch I made a [...   Dec 5 2021, 09:09 PM
Lena Wolf   Just a bigger map is a micro-mod I released yeste...   Dec 6 2021, 12:17 PM
macole   Lena, test v1.1 The new location looks good. The t...   Dec 7 2021, 07:52 AM
Lena Wolf   Macole, thanks for great testing! :D Again...   Dec 7 2021, 10:34 AM
macole   Working as designed. I think I understand what you...   Dec 7 2021, 05:26 PM
Lena Wolf   Thanks for the screenshot! I'll use that -...   Dec 7 2021, 05:55 PM
Lena Wolf   [size=5][b]The Helgen Labyrinth by Jorgen Rammste...   Dec 9 2021, 12:38 PM
Lena Wolf   I have put together Helgen, the town and the labyr...   Dec 12 2021, 10:55 PM
macole   That is the strangest thing I've seen in a lon...   Dec 13 2021, 06:48 AM
Lena Wolf   Yeah, this is really weird. The ferns are only gro...   Dec 13 2021, 10:35 AM
Lena Wolf   Looking back at the OOO patch to move the bandit c...   Dec 13 2021, 12:56 PM
macole   There you go again, making me learn something new....   Dec 13 2021, 11:38 PM
Lena Wolf   Spent most of the day yesterday testing and debugg...   Dec 16 2021, 10:01 AM
macole   The unwavering courier syndrome strikes again. ...   Dec 16 2021, 04:23 PM
Lena Wolf   166 mods enabled at the moment, but a few more on ...   Dec 16 2021, 05:43 PM
macole   PS. Someone on Nexus suggested that my game could...   Dec 19 2021, 03:26 AM
Lena Wolf   PS. Someone on Nexus suggested that my game coul...   Dec 19 2021, 10:55 AM
Lena Wolf   TWMP Skyrim Alive 1.1 is out! I have just r...   Dec 18 2021, 11:54 PM
Lena Wolf   Spent most of the day untangling the mess I made e...   Dec 23 2021, 12:16 AM
Lena Wolf   Does anybody know why the Mages Guild in Dune is a...   Jan 2 2022, 02:20 PM
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