QUOTE(Lena Wolf @ Nov 28 2021, 08:37 AM)
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Which version of Morroblivion are you playing? And which version of Oblivion, and by this I mean CDROM, GOG or Steam? They vary. I am yet to start my Morroblivion adventure, but from what I read, the more recent versions already have the transport capability built in, and you start the main quest at level 4, so I think they mean for you to go back and forth.
I have the old GOTY version of Oblivion, and the Gog version. I think I am playing the Gog version of it now. But I cannot remember since it would have been years ago if I reinstalled it. I am definitely playing the Gog version. I just checked, and see several Gog files in my Oblivion folder.
I am playing Morroblivion 0.64. I think there is a 0.65 version out now, but I have not tried it.
I just looked, and Morroblivion 0.65 does add a ship in Seyda Neen to Cyrodiil, and vice-versa.
Edit: I went ahead and updated to 0.65. It does have an optional .esp to add a transport between Morrowind and Cyrodiil. It puts an NPC on the ship you arrive on at Seyda Neen, who you can talk to to go back to Cyrodiil. That puts you at the Imperial City Market District Gate. There is a Khajiit standing there at the gate who will likewise transport you back to Cyrodiil. It seems a little odd that that you would show up there. The IC Docks would have made more sense, I think. But it does work.
That is also part of a Chargen mod. I am not sure what the character generation part of that does just yet. Ok, I experimented with that, and the character generation part of it is not working for me at all. The mod is supposed to start you with an empty cell and give you the option to start the game in Cyrodiil or Morrowind. But it just does the regular Morrowind start for me every time.
I just disabled it. I can use the COC command to go back and forth if I really want.