I mentioned this in a couple of other threads already, it started as a small "let me change this tree" idea, and has now grown into a proper project of mine. So I am starting this thread to share with you what I've been doing in the hope to get feedback and ideas well before the mod is in any shape or form ready for release.
First of all, this is an add-on for TWMP Skyrim Improved which is a part of the TWMP project that very ambitiously wants to bring the entire Tamriel into Oblivion. They've got pretty much everything covered, too! And I fully intend to load it all up and see what happens, but I started with Skyrim, and that needed some tweaks... or so I thought.
To install existing TWMP mods, start with
TWMP Locations and follow the dependencies mentioned in the description. Then install
High Detail Dynamic Map TWMP which gives you a proper map to use with Dynamic Map. Also recommended
TWMP Skyrim Guard Armours and Shields. Then go play.
If you wanted to try installing the whole of Tamriel, including Elsweyr, Valenwood, Somerset Isle and Morrowind (Morroblivion), you are not alone - it is apparently possible! People have done it! With success!
I'm not there yet, but here is a post explaining in which order you need to install the mods for it to work:
How to bring all of Tamriel to Oblivion.
But back to Skyrim.
There are three roads from Cyrodiil into Skyrim:
- Eastern route: North from the Temple of the Ancestor Moths.
- Central route: North from the Cloud Ruler Temple.
- Western route: somewhere North West of the Shrine of Hermaeus Mora.
It may also be worth while talking to Agata at the Mages Guild in Leyawiin. Just saying.
I was impressed with TWMP Skyrim, but I wanted it to be more similar to Skyrim The Game. I have been exploring South East so far, so that's where I started - in what was supposed to be The Rift.
But it's not The Rift if it's filled with snow-covered white pines, it's got to have birches and aspens in autumnal colours. So I did that. Added grid paths to the land too, so that the roads are now recognised by the AI as well as by the player. Then I extended Riverwood and populated it with familiar characters - just pop in to The Sleeping Giant Inn.
Next on the list is Riften. There isn't a city there, and there needs to be one - because I say so.
I've got a plan, now the fun of building can begin.
Some pictures to start with, I've got more, will add them shortly. This is already in my game, so it actually works, most of the times.
Map of Southern SkyrimTrees in The RiftStairs to Riften WatchRiften Watch. In the original TWMP Skyrim Improved this is actually Riften, but I decided to build a new Riften next to it. So then this area is a perfect spot to house some guards. Well, it
was a perfect spot to house some guards...
Riften Watch after the Oblivion gate is closedThis post has been edited by Lena Wolf: Oct 11 2021, 03:53 PM