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> Oblivion Performance and Utility Mods
SubRosa
post Nov 28 2021, 10:49 PM
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Ancient
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Joined: 14-March 10
From: Between The Worlds



I did some tinkering with Oblivion and its array of helpful mods today, and thought I would share some of my discoveries.

All of these require OBSE

Oblivion Display Tweaks = this helps with microstutter and other things. It is compatible with OSR, but only if you Turn off bReplaceGetTickCount in Oblivion Stutter Remover's .ini file.

Oblivion Stutter Remover = of course.

OSR Optimized .Ini File = Is just the .ini for OSR, and has the bReplaceGetTickCount disables, among other tweaks.

Engine Bug Fixes = A bunch of bug fixes.

SkyBSA = Changes the way Oblivion puts BSA assets in your load order to act the same way Skyrim does, namely by no longer mucking with timestamps, and just going by your load order.


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Renee
post Dec 21 2021, 01:54 PM
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Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



I've been using BOSS since week 1, which is supposed to have a feature which locks certain load orders (All Better Cities stuff at the bottom, for instance) but I've never been able to get it to work.

So instead, I'll use BOSS to sort stuff, but then use OBMM to move mods around. Currently I move the Bashed Patch all the way to the bottom, and then manually move all the Better Cities stuff below Bashed Patch. I have no idea what Archive Invalidations or Time Stamps or most of the other stuff y'all are talking about. bigsmile.gif Wish I did, sometimes. But you all are miles ahead. All I know is that my game works, most of the time. CTDs are rather rare. smile.gif



This post has been edited by Renee: Dec 21 2021, 01:55 PM


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