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> Oblivion Performance and Utility Mods
SubRosa
post Nov 28 2021, 10:49 PM
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Joined: 14-March 10
From: Between The Worlds



I did some tinkering with Oblivion and its array of helpful mods today, and thought I would share some of my discoveries.

All of these require OBSE

Oblivion Display Tweaks = this helps with microstutter and other things. It is compatible with OSR, but only if you Turn off bReplaceGetTickCount in Oblivion Stutter Remover's .ini file.

Oblivion Stutter Remover = of course.

OSR Optimized .Ini File = Is just the .ini for OSR, and has the bReplaceGetTickCount disables, among other tweaks.

Engine Bug Fixes = A bunch of bug fixes.

SkyBSA = Changes the way Oblivion puts BSA assets in your load order to act the same way Skyrim does, namely by no longer mucking with timestamps, and just going by your load order.


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Lena Wolf
post Dec 21 2021, 03:00 PM
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Joined: 18-May 21
From: Bravil



Archive Invalidation is only relevant to BSA archives - files with .bsa extension. Some mods come with them, and of course Oblivion itself and the DLCs have all their resources stored in BSA archives.

Mod managers only change the load order of mod modules - the ESP files, they don't do anything for BSA. Or at least that's the theory. Oblivion engine itself is supposedly deciding on the load order of the BSA archives that correspond to the mods you're using. SkyBSA is supposed to alter that order. Note that SkyBSA is a mod for Oblivion, it is NOT a mod manager, not an external tool like BOSS or Wrye Bash or whatever. It's a DLL mod that changes the behaviour of the Oblivion engine with respect to loading resources.

So this all only has to do with resources, not with the mods themselves, so it has no bearing on crashes. Missing resources don't normally make the game crash, they just show as great big yellow question marks or diamonds or something. In my case when using SkyBSA, some resources seemed to be loaded in the wrong order or double up, which was extremely weird. But it didn't make the game crash.


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