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> Morrowind is 20 Years Old Today
WellTemperedClavier
post May 1 2022, 11:52 PM
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What the topic title says!

Morrowind was released 20 years ago today in the US. I was a high school senior at the time, and didn't really have any way of playing it, but I did remember being impressed with the otherworldly quality of the screenshots and from flipping through the art book that a friend owned. The world just didn't look like any other gameworld I'd seen, and I appreciated that.

Didn't end up playing it until 2009, but I fell in love with it then. Morrowind was my introduction to The Elder Scrolls in general, and since then I've had fun with Skyrim and Oblivion as well. Morrowind still has a pretty lively community, probably thanks in part to the setting having a very distinct look and feel.

And, of course, it led me here! So kudos all around!
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Renee
post May 2 2022, 01:53 PM
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Sweet! Glad you noticed this Clavier. smile.gif I played some Morrowind yesterday after hemming and hawing a bit, makes me glad I caught a couple hours of MW gameplay.

Pretty sure Oblivion's release date is March 20, and Skyrim's is obvious & catchy. Elder Scrolls Online was April 4, 2014, which was the same day I bought my gaming computer at Micro Center, which is the only reason I remember, because the clerk at the store was asking if I was getting ESO as well.

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Morrowind was released 20 years ago today in the US. I was a high school senior at the time, and didn't really have any way of playing it, but I did remember being impressed with the otherworldly quality of the screenshots and from flipping through the art book that a friend owned. The world just didn't look like any other gameworld I'd seen, and I appreciated that.


Wow, this is great to hear. I would have been just over 30 myself.

My first memory of Morrowind: I was at a party, and one of folks who lived there was playing a brand-new game on the brand-new Xbox. The game had a lot of fog in it. I was blown away because in many (console) games at the time, they were very linear. You do X and Y and Z and then you're ready for the next level, usually with a cut-scene and an onscreen message congratulating the player. Usually there would be a limited world to explore, or even a path to walk upon, a very linear path. Like literally, the only choice you had would be to walk on this path. Trying to explore the bushes was *BONK* not allowed.

Well in this game, there was no cut-scene. No level-up message. The character on the screen kept going and going, in any direction. blink.gif I would have asked the guy what the name of this game is, and his answer (The Elder Scrolls III: Morrowind) would've been too complicated to remember. If I wrote the name down, I lost that slip. I really wanted to find this game, but at the time I was on Playstation.

I assumed I'd be able to find Morrowind for Playstation, but it was PC and Xbox-only at the time. sad.gif I literally spent the next several years searching PS and PS2 games until 2008 when I read a review about Oblivion. So OB was my first TES, but it would've been MW, had I known better.


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