Oops, I screwed up.
Was cleaning the next draft of Joan's story and you weren't supposed to see that!
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Each exterior cell is 4096 units by 4096 units or 192 feet by 192 feet or 58.5 meters by 58.5 meters.
There are approximately 86 cells, counting from a bit below Leyawiin all the way up to the invisible border north of Cloud Ruler Temple.
192 x 86 = 16,512 feet. 5,280 feet = 1 mile. 3 miles = 15,840. So, north to south, the game world of Cyrodiil is slightly larger than three miles.
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The language of papyrus can be broken down into a handful of concepts: Objects, Functions, Events, Variables and Properties. The Script File Structure page provides information and examples of these concepts.
Objects: Nouns. Books, Actors, Quests, Weapons, Potions. These are things in their purest forms.
Functions: Verbs. Actions. SetStage(), Kill(), SetValue()
Events: Adverbs. When? etc. OnDeath, OnInIt, OnItemAdded. Basically "When" does X happen?
Values: Adjectives. How much? How many?
Variables: Adjectives. Whatever value is the answer or result of GetStage, GetActorValue, ModValue, and so on. So not the SetStage itself but the (5) which follows it.
Properties: Nouns, but defined in such a way that the game engine can communicate with. Because scripts are separate from data files, properties are used to define these objects (these nouns) so Papyrus can use them for the game engine.
An example: we won't kill Chamany when the time comes, we will assign a property to him, and use that property instead, even if the Property itself is called "Chamany".
This post has been edited by Renee: Mar 8 2024, 07:12 PM