QUOTE(Renee @ Feb 13 2023, 03:33 PM)
Right, you don't need to use those messy number-oriented ID names, you can just type
player.additem FoodMead 10 Hmm... of course, "FoodMead" is how the Creation kit defines the base ID. You'd have to get into the Creation Kit to know that name. Because oddly, UESP doesn't use those easier-to-read names, they've only got the codes.
And if you’re trying to find an NPC, then they have a name, a short name, and an editor id, which can be the same, but usually are not. Only the editor id needs to be unique, as some characters exist more than once, and one gets disabled, and a replacement enabled, as a quest progresses. And then there are Base ids and Reference ids, which are the hex strings, on top of that. If an NPC is a generic guard or bandit, there can be multiple instances of the base id, with ref ids starting with FF, created when they spawned.
At least with most items, you’re looking for the base id, so you can get one. The one that is put in your inventory gets a fresh FF series id, and weapons and armor get new ids as you improve them.
Some of those item names make no sense, too. There is no item called “gold” but there is a “gold01”, possibly because they were going to have piles of different amounts, but put them in bags instead. Some gloves are called gauntlets, and vice versa.
Have we confused you enough yet?