BGS is unparalleled at giving you a blank canvas and letting you go wild. No other gaming studio comes close, unless you count Obsidian for their efforts in games like
New Vegas and
The Outer Worlds. I do feel that BioWare did a pretty good job of making me invested in my character in some of their games despite them being very limited in their background. KotOR was perhaps the best example of this. I remember being very invested in my first KotOR character. So much so that it deeply offended me when it was revealed that “canon” Revan was male and redeemed to the lightside.
![laugh.gif](style_emoticons/sinders/laugh.gif)
For
Mass Effect, I mean, you are always going to be Commander Shep, in one form or another. Not a lot of wiggle room, but you can do some creative head canon that can help make individual characters more distinct from each other. For instance, one of my Shep’s was a sneaky sniper type who stayed kinda in the middle of the Paragon/Renegade scale. Another one went through ME1 as a bit of a goody good, but then after suffering a very
grave injury, she developed a personality disorder and became very, shall we say, aggressive. She was a Vanguard, which complimented this mentality very well with her up close and personal combat style. That was actually a really fun playthrough.
This post has been edited by TheCheshireKhajiit: Feb 14 2023, 11:06 PM
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae
May you walk on warm sands!