New Vegas IS awesome, I agree. I especially liked all the
little changes. NPCs really notice little things our characters do. The crystal-blue sky is beautiful. I love the Survival aspects, and the fact that Obsidian tried a whole bunch of new things. There are more little, random-type quests (something I wanted in Fallout 3) not just the side and main quests.
A lot of people warned me about the bugs, but honestly they weren't that bad, and this was me playing on Xbox.
Worst thing I saw were radscorps doing headstands.
But I have probs with the restrictive world. Had a character who got pretty far into the game and was pretty much living in the Fort McCarran area (I think that's how the place is spelled). But then she got killed by a pack of deathclaws, and I mean.... Linda did everything right. She had a Stealth Boy, for instance. She somehow outran the pack (and I do mean a PACK) and found a door she could duck into, but it was locked with a Needs a Key lock.
Fine. The door's locked, fine. But I got pretty upset about the Stealth Boy thing. In FO3 this would be enough to evade a deathie. Make them run around in circles, perhaps. But in NV, it was like there was
no difference.
Didn't slow them down or confuse the deathies at all.
Even though I wasn't playing her game dead-is-dead style, I couldn't get over this. It just felt like I should start over if I'm going to do it "right" by me.
But starting over means going back to Goodsprings. And then heading south to Primm. And then heading south to the next town with all the Caesar-looking guys, and so on. Pretty much, I decided that for me to get into NV another time there'd have to be mods involved, so I can play with Leveled Lists a bit. But then, that feels kinds like cheating.
To me.
Sigh.
This post has been edited by Renee: Feb 20 2023, 02:12 PM