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> Non-RP / Easter Egg things we do in our games
Renee
post Mar 15 2023, 01:37 AM
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Joined: 19-March 13
From: Ellicott City, Maryland



Good evening. So a lot of us are roleplayers, right? And of course, the word 'roleplay' means different things to different gamers. To me, the act of roleplay means putting my characters first. I try to discern what it is they'd like to do in their worlds, and then I follow suit, making sure those things get done, acted out, and so on.

But what are some things which do NOT really have anything to do with character roleplay. Perhaps these things are just little "easter eggs" we put in our games for our own amusement. 🥚 I've got a few of these, but at the moment I'm only remembering one.

I have a habit of putting large vegetables in front of most of my characters' homes.

EXAMPLE.

Mostly pumpkins. 🎃 I believe this habit began after observing lots of folks on my block putting pumpkins in front of their houses for Halloween, but honestly I don't remember what triggered this.

In games in which there aren't pumpkins, other food items get substituted. In Skyrim for instance, there are cheese wheels and gourds! In Morrowind it's large kwama eggs. - Basically, I cannot claim this food-decorating behavior as "My character does this" if they all do it. smile.gif This habit has nothing to do with the personality of the the person who's living in that home, that flat, that cave, that abandoned cabin, the mod-added cottage, that underground bunker, that pirate ship, and so on. It's obviously some twisted habit of mine.

OOOOh, and here's another one. Oftentimes when my character opens/closes a door, opens/closes a gate, performs certain animations (such as eating or casting spells), activates an altar, and so on, that's when I save the game.

EXAMPLE

Especially with static items which are movable, or have some effect. Doors, altars and so on.

EXAMPLE 2 (I'd save while closing the jewel case).


These are like "savepoints" to me, just like in some of those old games from way back. And the thing which sucks is sometimes I'll forget to save (especially during long journeys) because I haven't come across one of these points in the world. laugh.gif Especially bad in CTD-ridden Fallout 3, of course.

Bla bla bla... anybody else got their own odd habits/eggs/notions they'd like to add, which are more of a "player" thing, not so much a "character" thing?

This post has been edited by Renee: Mar 15 2023, 02:12 AM


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Lena Wolf
post Mar 15 2023, 01:50 PM
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Joined: 18-May 21
From: Bravil



Well, I make mods... laugh.gif I make and modify towns and villages for them to live in, but I see it as "environmental changes" rather than something that a particular character does. So for example Anvil gets half a dozen "player houses", that is places that the player can potentially make his own. Every game has them because that's a part of Anvil, but each character only uses one of those houses, because, umm, the other ones belong to other people... Since all my characters live in the same world, it makes sense. The same character can be "the player" in one game and a companion in another, and will live in the same house, too. Because otherwise it makes no sense! biggrin.gif

Which means, for example, that no one besides Lena Wolf can buy the house in Bravil because that's hers. But the house in Chorrol for example is up for grabs. smile.gif


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"Innocence, my brother."

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