If I get the CK/CS or whatever, then I only need one game, and it can evolve as I go. Whether that is Morrowind, Oblivion, or Skyrim doesn’t really matter.
Cozy, to me, implies a lack of frantic real-time input being required. So that rules out RTS games, platformers to a lesser extent, anything where being late makes you fail. You need to be able to put the game down and ponder, preferably not by just hitting “pause”, but by the passage of time in-game not being a factor. Moving to a safe spot, before you do so, is good enough, so the BGS games meet that criterion. They also support puzzles, where you are expected to stop and think before proceeding.
But the problem with most puzzles is that you know all the answers after a few plays, so better games generate new puzzles. I have the code somewhere for a maze generator, where you input the grid size, some connectivity rules, and it generates a fresh, random new maze puzzle. Rules include things like whether paths can loop, which would trap a player following one wall. The mazes were three-dimensional, in the sense that one rule allowed bridges that connected cells that were otherwise planar, rather than Daggerfall’s 3d building blocks.
That’s two. I will spend the rest of the trip inventing the other three.
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Mods for The Elder Scrolls single-player games, and I play ESO.
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