QUOTE(ghastley @ Mar 17 2023, 07:09 AM)

If I get the CK/CS or whatever, then I only need one game, and it can evolve as I go. Whether that is Morrowind, Oblivion, or Skyrim doesn’t really matter.
Cozy, to me, implies a lack of frantic real-time input being required. So that rules out RTS games, platformers to a lesser extent, anything where being late makes you fail. You need to be able to put the game down and ponder, preferably not by just hitting “pause”, but by the passage of time in-game not being a factor. Moving to a safe spot, before you do so, is good enough, so the BGS games meet that criterion. They also support puzzles, where you are expected to stop and think before proceeding.
But the problem with most puzzles is that you know all the answers after a few plays, so better games generate new puzzles. I have the code somewhere for a maze generator, where you input the grid size, some connectivity rules, and it generates a fresh, random new maze puzzle. Rules include things like whether paths can loop, which would trap a player following one wall. The mazes were three-dimensional, in the sense that one rule allowed bridges that connected cells that were otherwise planar, rather than Daggerfall’s 3d building blocks.
That’s two. I will spend the rest of the trip inventing the other three.
Khajiit had no intention of limiting this to games that aren’t hectic or stressful. If there are games you play that you love and just wouldn’t want to be without, feel free to write about it! By “cozy”, we really just meant that they are games that you are super familiar with, and come back to again and again. Some people refer to them as “Evergreen Games”.
"Family is an odd thing, is it not? Defined by blood, separated by blood, joined by blood. In the end, it's all just blood."
-Dhaunayne Aundae
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