Let's have a whole new thread about voice generation with xVAsynth! This is for all the different games that it supports. There are differences of course, but I think there are more similarities and hopefully we can help each other.
I'll start - this is for Oblivion, a reprint of my post in Wolf Mods thread.
I had another go at voice generation in batch mode, and I now have a better idea of what's going on. I
wrote it up here, if anyone is interested.
It's a huge pain at the moment to export quest dialogue. There is an xEdit script for Skyrim but not for Oblivion, and Skyrim quest records are too different - voice types are independent from race in Skyrim. I looked at that script... complicated. I know it's "only" a Pascal program, but it's yet another API to learn... mmm... Does anyone have a similar script for Oblivion?
