Breton Magic Resistance Tweak, Game: TES III: MorrowindI recently discovered something about the way Magic Resistance works in this game and have come to this conclusion: MR is nearly useless!
![bluewizardsmile.gif](style_emoticons/sinders/bluewizardsmile.gif)
Well, it's useless against elemental magics: Cold, Fire, and Shock spells do NOT get resisted by base Magic Resistance spells, abilities, potions or scrolls in this game. No wonder the Breton characters I've rolled in TES3 over the years keep getting drastically damaged by elemental magic, even though they've got 50% MR.
Poison and
Paralyze also do not get affected by Magic Resistance. This sucks. Granted, MR does protect against plenty other magic types: Absorbs, Damages, Drains, Weakness spells, and a variety of Illusion spells. But not being able to resist against the elemental stuff is huge. As we're getting late into the game, dealing with atronachs and Daedra and some undead, lack of MR against their magics really makes things complicated.
So yeah, it's cheating, but I'm changing at least the elemental magic part. And it's not because MR resists all elemental magic in Oblivion and Skyrim, it's because the alternative to not making the changes below includes carrying a ton of potions and/or scrolls. Or cramming the Magic menu with three extra new resistance spells. My magical characters already have enough potions in their inventories, and spells in their books, which makes it cumbersome to select one of these spells in real-time (I prefer selecting spells in real-time rather than pausing constantly to switch magic).
So here goes. I am not changing the way Magic Resistance spells work; we can already do so with Spellmakers in the game. But I am changing the Breton's Magic Resistance ability. This is relatively easy.
1). In the Object window, select the Spellmaking tab.
2). Find Resist_Magicka_50. I am manipulating the Ability by the way, I'm not talking about any MR spells (though spells can also be tweaked). Resist_Magicka_50 is what Bretons have as a base Ability.
> We can also make tweaks to any Magicka Resistance spells as well, but the problem is this'll drive up Magicka costs in-game, and also lower the chance for a successful cast. Anyway,
3). As we can see, Resist_Magicka_50 already has Resist Magicka as an Effect, and there are seven additional scroll-bars below. To add additional effects, simply select any of the scroll-bars, and find the magical effect desired.
4). Change Magnitude as well. I've selected 50 for Resist Fire, Resist Frost, and Resist Shock.
Save. VoilĂ .
To double-check click on Character on the main tool bar. Select Race. Make sure the ability just modified corelates to what's shown in the Specials window. Yeup, resist magicka_50 is being shown.
This post has been edited by Renee: Jun 24 2023, 12:50 AM