$200k for the sell value, but I put almost double that into building it. Currency is generic "credits" that are standard across the systems.
Ships don't actually burn fuel - the amount you have determines grav jump range.
Hull is sort of like armor. The more hull you have, the tankier your ship is.
Yep, and you can make some crazy cargo liners if you are a pack rat. I could have added more, but then I'd lose mobility.
It is indeed the ship name! Seemed fitting.
This post has been edited by Kane: Feb 3 2024, 06:12 PM
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