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> Things you won't do in open-world games.
Renee
post Apr 1 2024, 07:32 PM
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Councilor
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Joined: 19-March 13
From: Ellicott City, Maryland



Our characters tend to do plenty of things we would not do in real-life. I am never going to touch a flamethrower for instance, much less use one. I am never going to use or own a gun, much less fire one, even at a firing range. All of my guys & gals have done so, of course. Never going on a crime spree of any sort, stealing cars and so on (GTA: Liberty City, which was the first open world game I played before discovering Oblivion). I am completely boring in real-life.

Stepping outside the games which are supposed to mock our real world here on Earth, while stepping into Fantasy, there's zero chance of me carrying around a sword or any other hand-weapon in real-life (except maybe, possibly if a friend buys one at Ren Fest, and wants me to see what it feels like to carry one). I am never even going to do anything as mundane as exploring a cave, much less try to find treasure / pretend to fight monsters in one. A girlfriend of mine way back 20 years ago convinced me into a cave when I lived on the west coast, and I can say this for sure: NEVER again. ph34r.gif

Mammoth Cave in Kentucky doesn't count, okay? smile.gif My family went into Mammoth Cave while on vacation, which is a very safe tourist experience. Not literally crawling through gaps, hoping an earthquake doesn't occur, which could trigger boulders to fall underground!

But we can and often do all these things in our games, right? We can play the part of a vile murderer, become a hero, and anything in between. So what will we NOT do? An example: I know one of us here will not roll a character who smokes. 🚬 I'll start with Fallout since it is closest to real-life.


Fallout:
1). Will not roll a slaver. Even though the entire game is a pretend situation, an alternate reality, I cannot go there with my toons. nono.gif Both my current characters in Fallout 3 are against slaving, and Cho recently got involved with the organization which goes against slaving (forget its name).

2). Will never use the end of Broken Steel to *spoiler* up Megaton, Tenpenny Tower, or any other location which is populated by innocents. A couple of my characters in this game do mildly evil (or at least, disreputable) things such as stealing, but that's as far as it goes.

3). Can't murder innocents, even for 'fun'. However, I can do such a thing in Elder Scrolls games. I've rolled plenty of murderers & other vile sorts, if it fits character roleplay.

It's because Elder Scrolls is not connected to Earth, so it'll be interesting to see if any one of you here have restrictions on being Evil, or are against doing nefarious things in High Fantasy, or even Low Fantasy games like Skyrim.

Table Games:
Back in high school playing around the table, I could never roll anyone truly Evil. nono.gif All my characters were "Good", except for Randorf, who would do mildly disturbing feats on occasion, used coca leaves and other drugs, and so on. Back then I considered Randorf to be Chaotic Neutral.


Elder Scrolls:
I have trouble coming up with a list of things which I consider off-limits from the Player side of Player-Character.

1). This one is from the character side, though. Eradi~Kate, my vampiress who joined Dark Brotherhood, refused to . Even though this meant I would never see the end of the DB questline, which so many folks have mentioned is one of the 'better' Bethesda quests. She actually tried to *spoiler* Lucien, instead! Which I found is not possible on consoles! rolleyes.gif

I've had an idea literally for years to roll a Dark Knight who does follow the Purification order. This guy is completely emotionless, will do contracts literally for money, and so on. Unlike Kate, the Dark Knight won't become too attached to his guildmates. Kate, over time, became attached, even the Khajiit merchant who mocked and insulted her. Over time, she began to look forward to his insults! Overall, she found comfort amongst her underground DB mates. These were folks who welcomed her, who were in many ways just like her. Why would she want to *spoiler* them?

2). My characters in Morrowind feel the plight of all the poor beastfolk in this game who are enslaved. I'm not sure if there's an actual questline which goes against slavery or not. If there is, Joan of Arkay is likely to follow it. But none of them will do things which actually assist the slavers in that game.

3). Can't figure out a roleplay which includes playing a beastfolk. I rolled an Argonian years ago, however this guy was actually a lizardman, such as found in DnD and other games, including Arena. My lizard lived under the Imperial City, only rising to steal food or 'shinies'. 💎 I don't think I'll ever play an intelligent Argonian.

My "can't do" list used to include orcs, however I did roll Balztu Dahwalz as a sort of test character when I wanted to explore the Valenwood Improved mod.

That's all I can think of for now, but there's gotta be more self-imposed limits. I'll add to the OP, if so.

This post has been edited by Renee: Apr 1 2024, 07:54 PM


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Acadian
post Apr 1 2024, 08:45 PM
Post #2


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Joined: 14-March 10
From: Las Vegas



Let's see. . . .

Buffy won't kill innocents. She can be deadly, vengeful and even cruel to those who violate her doctrine though.

She will predictably save the one right in front of her right now, when sacrificing them would probably save many more. A good example occurs in ESO when she is asked a hypothetical: You are on a hilltop and your friend - a scout - is in the valley below watching for enemies approaching your town. You see a large force approaching the scout from a direction the scout cannot see. Do you warn and rescue the scout who is in front of you or do you sacrifice the scout in order to warn your town of the impending enemy attack? Buffy chooses to save the one in front of her that she knows she can save, rather than sacrifice the scout and then worry about how to help the town.

Buffy is an accomplished healer. She believes that mastering healing requires knowledge of regenerating tissue. Therefore, she studied not only restoration but necromancy as well. To ignore the aspects of necromancy that regenerate tissue is to short change her patients in her view. So, unlike many mages, she does not condemn necromancy. That said, she will not conjure dead spirits or animate their bodies; that is like enslaving the dead and not something she'll do.

When it comes to stealing, she takes what I'd guess you'd call a chaotic good approach rather than a lawful good approach. She won't hesitate to steal stolen goods and likely return them to their owner. In ESO there are 'thieves troves' you can find in the wild. Thieves use them to pass stolen goods to fences. She won't hesitate to loot those troves if she finds them.


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