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> Things you won't do in open-world games.
Renee
post Apr 1 2024, 07:32 PM
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From: Ellicott City, Maryland



Our characters tend to do plenty of things we would not do in real-life. I am never going to touch a flamethrower for instance, much less use one. I am never going to use or own a gun, much less fire one, even at a firing range. All of my guys & gals have done so, of course. Never going on a crime spree of any sort, stealing cars and so on (GTA: Liberty City, which was the first open world game I played before discovering Oblivion). I am completely boring in real-life.

Stepping outside the games which are supposed to mock our real world here on Earth, while stepping into Fantasy, there's zero chance of me carrying around a sword or any other hand-weapon in real-life (except maybe, possibly if a friend buys one at Ren Fest, and wants me to see what it feels like to carry one). I am never even going to do anything as mundane as exploring a cave, much less try to find treasure / pretend to fight monsters in one. A girlfriend of mine way back 20 years ago convinced me into a cave when I lived on the west coast, and I can say this for sure: NEVER again. ph34r.gif

Mammoth Cave in Kentucky doesn't count, okay? smile.gif My family went into Mammoth Cave while on vacation, which is a very safe tourist experience. Not literally crawling through gaps, hoping an earthquake doesn't occur, which could trigger boulders to fall underground!

But we can and often do all these things in our games, right? We can play the part of a vile murderer, become a hero, and anything in between. So what will we NOT do? An example: I know one of us here will not roll a character who smokes. 🚬 I'll start with Fallout since it is closest to real-life.


Fallout:
1). Will not roll a slaver. Even though the entire game is a pretend situation, an alternate reality, I cannot go there with my toons. nono.gif Both my current characters in Fallout 3 are against slaving, and Cho recently got involved with the organization which goes against slaving (forget its name).

2). Will never use the end of Broken Steel to *spoiler* up Megaton, Tenpenny Tower, or any other location which is populated by innocents. A couple of my characters in this game do mildly evil (or at least, disreputable) things such as stealing, but that's as far as it goes.

3). Can't murder innocents, even for 'fun'. However, I can do such a thing in Elder Scrolls games. I've rolled plenty of murderers & other vile sorts, if it fits character roleplay.

It's because Elder Scrolls is not connected to Earth, so it'll be interesting to see if any one of you here have restrictions on being Evil, or are against doing nefarious things in High Fantasy, or even Low Fantasy games like Skyrim.

Table Games:
Back in high school playing around the table, I could never roll anyone truly Evil. nono.gif All my characters were "Good", except for Randorf, who would do mildly disturbing feats on occasion, used coca leaves and other drugs, and so on. Back then I considered Randorf to be Chaotic Neutral.


Elder Scrolls:
I have trouble coming up with a list of things which I consider off-limits from the Player side of Player-Character.

1). This one is from the character side, though. Eradi~Kate, my vampiress who joined Dark Brotherhood, refused to . Even though this meant I would never see the end of the DB questline, which so many folks have mentioned is one of the 'better' Bethesda quests. She actually tried to *spoiler* Lucien, instead! Which I found is not possible on consoles! rolleyes.gif

I've had an idea literally for years to roll a Dark Knight who does follow the Purification order. This guy is completely emotionless, will do contracts literally for money, and so on. Unlike Kate, the Dark Knight won't become too attached to his guildmates. Kate, over time, became attached, even the Khajiit merchant who mocked and insulted her. Over time, she began to look forward to his insults! Overall, she found comfort amongst her underground DB mates. These were folks who welcomed her, who were in many ways just like her. Why would she want to *spoiler* them?

2). My characters in Morrowind feel the plight of all the poor beastfolk in this game who are enslaved. I'm not sure if there's an actual questline which goes against slavery or not. If there is, Joan of Arkay is likely to follow it. But none of them will do things which actually assist the slavers in that game.

3). Can't figure out a roleplay which includes playing a beastfolk. I rolled an Argonian years ago, however this guy was actually a lizardman, such as found in DnD and other games, including Arena. My lizard lived under the Imperial City, only rising to steal food or 'shinies'. 💎 I don't think I'll ever play an intelligent Argonian.

My "can't do" list used to include orcs, however I did roll Balztu Dahwalz as a sort of test character when I wanted to explore the Valenwood Improved mod.

That's all I can think of for now, but there's gotta be more self-imposed limits. I'll add to the OP, if so.

This post has been edited by Renee: Apr 1 2024, 07:54 PM


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Turija
post Apr 25 2024, 07:36 AM
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Joined: 2-November 17



Interesting thread. I've done a lot of stuff in real life, like carrying a sword. I used to fence competitively, mostly foil, but a little sabre and epee. I also fought once in an SCA competition and came in second place. I used to own a real short swird, a full tang kris that I bought at a flea market, about two feet of sharp double edged steel. I could defend myself quite well in real life with a sword.

I also used to explore caves. There are a lot of lava tubes in the Gifford Pinchot National Forest, near where I live, and some of the ones near Mt. Adams are quite complex, with many twisting and intersecting passages that would be easy to get lost in, and when I was young I enjoyed squeezing through the tightest passages I could find. In my late teens/early 20s I was thin and I could get my body through just about anything I could fit my head through.

It's been about 30 years since I was in a cave or swung a sword, so not its just vifeo games for me.


Obviously I don't have trouble playing a Khajiit. I was immediately drawn to them, probably because I find cats fascinating, and also because one of the super powers I would love to have would be to be able to see in the dark. In real life I do a bit of ameteur astronomy, so I have learned to see rather well in low light conditions. Its something that can be learned and improved with practice. Its a matter of training your brain to recognize what your eyes are only very dimly seing, but being able to see in pitch dark, like a cave, would be really neat.

I've never been able to play an Argonian though. I can relate to cat people but have a hard time relating to cold blooded lizard folk.

I don't know there is anything I won't do in a video game. I did an evil character once in FO3 and did that Megaton quest. Kind of felt bad about it, and enjoyed Megaton a lot more than Tenpenny Tower, so it's not something I have done twice.

I have played evil characters in Oblivion and Skyrim, but never got into playing an assassin. I've tried a few times, But most of my characters find themselves gravitating toward a Chaotic Good alignment (from the old AD&D). I have had a few thieves though, who were poor and stole to survive, mostly from rich folk. Poor Khajiit hungry, has to eat, no?

I did play a somewhat evil Necromancer on PS3 named Acerac, named loosely after the demi-lich in Tomb of Horrors (my favorite AD&D Dungeon Module, and the only one I really liked other than the Keep on the Borderlands).

On PS3 Oblivion, you have to use some imagination to play a necromancer, but there are enough skeleton/zombie spells to sort of play a necromancer. But Acerac never did much truly evil. One time he encountered a crooked guard in a quest in the Imperial City, and Acerac tried to cut the quest short by summarily executing the crooked guard. Of course that didn't work because the guard in question was essential. Acerac ended up having to kill a bunch of other guards to escape He racked up a huge bounty, which he refused to pay. So he ended up joining the thieves guild, using magic to complete the initiation quest, just so he could get his bounty removed without having to pay the guard. That was fun.

This post has been edited by Turija: Apr 25 2024, 07:39 AM
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